Search found 74 matches
- 12 Dec 2016, 17:05
- Forum: Input Lag / Display Lag / Network Lag
- Topic: flood's input lag measurements
- Replies: 434
- Views: 368006
Re: flood's input lag measurements
Great stuff. Making me feel bad for capping below 300. Request: Can you shut down the "NVIDIA Display Container LS" service from services.msc (it will kill the NVIDIA Container and Experience processes) and check whether it affects CS:GO latency at all? And out of bullshit curiosity: Mind checking w...
- 23 Nov 2016, 07:26
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Nvidia and CS GO Lowest Input LAG
- Replies: 26
- Views: 48010
Re: Nvidia and CS GO Lowest Input LAG
What about gamma correction in nvidia? Does it add input lag or anything? Not that I'd know. Or could see how, for that matter; it's not post-processive but a technique applied in render stage from what I can see, so as long as performance is equal so is latency. What about noforce commands do they...
- 14 Nov 2016, 19:10
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Nvidia and CS GO Lowest Input LAG
- Replies: 26
- Views: 48010
Re: Nvidia and CS GO Lowest Input LAG
so the click would randomly release halfway through a drag. Truly one of the worst feelings. I have no idea how the industry functions like that. It's definitely not malice, so that leaves incompetence, which doesn't seem likely because it is impossible to think that they couldn't easily solve thes...
- 14 Nov 2016, 14:27
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Nvidia and CS GO Lowest Input LAG
- Replies: 26
- Views: 48010
Re: Nvidia and CS GO Lowest Input LAG
Well, BENQs are pretty popular gaming monitors. :p But I had just wanted to add that as it's a simple yet effectively latency-reducing measure if available. I was actually in that thread. qsxcv had obviously shown very early on that there's no latency difference, and that's probably where the thread...
- 13 Nov 2016, 19:57
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Nvidia and CS GO Lowest Input LAG
- Replies: 26
- Views: 48010
Re: Nvidia and CS GO Lowest Input LAG
One thing that could be added is that you should use the "Gaming Mode" or "FPS Mode" or whatever they call it on your monitor. Not sure that's a thing on "gaming" 120+Hz monitors as I do use a CRT, but that reduces latency by disabling any fancy processing stuff the monitor otherwise might apply to ...
- 13 Nov 2016, 12:00
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Nvidia and CS GO Lowest Input LAG
- Replies: 26
- Views: 48010
Re: Nvidia and CS GO Lowest Input LAG
You can remove most of those launch options. They certainly do not affect input lag, and beyond that not much else either. mat_queue_priority seems to do the same as mat_queue_mode. If the latter is set to "2" in your video config, there should be no difference. Keep in mind that multicore rendering...
- 17 Sep 2016, 06:57
- Forum: Input Lag / Display Lag / Network Lag
- Topic: RawInput: final solution?
- Replies: 5
- Views: 6109
Re: RawInput: final solution?
As most of you already know, m_rawinput 1 in cs go feels much more delayed compared to m_rawinput 0. I don't know this. It doesn't feel more delayed to me - certainly not much more. The only thing I've considered is possible (or, well, not impossible) in that regard is that raw input data in CS:GO ...
- 04 Jun 2016, 03:56
- Forum: Input Lag / Display Lag / Network Lag
- Topic: NVIDIA Fast Sync
- Replies: 48
- Views: 62158
Re: NVIDIA Fast Sync
Well, there are several different things that impact input lag, so no, it's not all linear, but much of it is proportional to the time between rendered frames. So say I have 101Hz VSync'd @ 100fps capped. The latency difference to 100Hz FastSync'd @ 300fps won't be ~6.6ms as the framerates would de...
- 03 Jun 2016, 19:23
- Forum: Input Lag / Display Lag / Network Lag
- Topic: NVIDIA Fast Sync
- Replies: 48
- Views: 62158
Re: NVIDIA Fast Sync
it does make a difference, about 13ms of difference if you're comparing fullscreen windowed or fast sync on a 60hz monitor at 60fps vs 300fps in game framerate cap. For a 128hz monitor there'd be about 3ms difference between 128fps and 300fps. The difference gets bigger if you're using an external ...
- 31 May 2016, 10:59
- Forum: Input Lag / Display Lag / Network Lag
- Topic: NVIDIA Fast Sync
- Replies: 48
- Views: 62158
Re: NVIDIA Fast Sync
Yes, because the camera direction is updated with framerate, not tickrate, so you get better animation and feedback on your inputs. Obviously, but FastSync discards excess frames, right? And so you will only get a refresh amount of frames anyways. Doesn't really make a large latency difference whet...