Search found 74 matches
- 28 Sep 2014, 08:27
- Forum: Input Lag / Display Lag / Network Lag
- Topic: flood's input lag measurements
- Replies: 434
- Views: 367997
Re: flood's input lag measurements
How do you get results as low if your monitor's refresh interval of 85Hz dictates on average at least ~12ms delay? You could naturally be looking for changes at the bottom of the screen, but I imagine it takes countless takes to get the impact timing right if you do that.
- 10 Aug 2014, 18:37
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Additional input lag with new Geforce driver 337.50?
- Replies: 43
- Views: 38157
Re: Additional input lag with new Geforce driver 337.50?
Trust me, with research on alternative input methods and especially head-mounted sensor-based input as well as augmented reality solutions, there's heavy R&D focus on reducing input latency. Be a little optimistic.
- 08 Aug 2014, 16:28
- Forum: Input Lag / Display Lag / Network Lag
- Topic: External framerate caps adds lag. Use in-game framerate cap.
- Replies: 27
- Views: 33637
Re: External framerate caps adds lag. Use in-game framerate
However, best possible frame frequency stability isn't equal to best possible input lag. [...] The image data gets onto the cable within microseconds of the buffer switch. It does not occur at grandular frame refresh intervals. There is a concept known as the "horizontal scanrate" (number of scanli...
- 07 Aug 2014, 05:08
- Forum: Input Lag / Display Lag / Network Lag
- Topic: External framerate caps adds lag. Use in-game framerate cap.
- Replies: 27
- Views: 33637
Re: External framerate caps adds lag. Use in-game framerate
Up until now I had been using an external framerate limiter because FRAPS shows drastic improvements in frame frequency stability as opposed to the Source engine's internal fps_max cvar: i.imgur.com/Bb4nGOf.png vs. i.imgur.com/xVmoO3D.png Could you put into more straight-forward terms what you think...