Search found 3688 matches

by RealNC
01 Feb 2014, 21:13
Forum: General — Displays, Graphics & More
Topic: 27" Gaming Monitor mainly for CS:GO
Replies: 3
Views: 4404

Re: 27" Gaming Monitor mainly for CS:GO

If your system is able to maintain 120/144fps at your resolution then G-sync isn't going to help you as it behaves identical to vsync when framerate = refresh rate. By now it's well known that capping the frame rate is a solution for this. G-Sync is going to help a lot with input lag. CS:GO is a ga...
by RealNC
30 Jan 2014, 11:27
Forum: Input Lag / Display Lag / Network Lag
Topic: GPU scaling and input lag?
Replies: 23
Views: 63120

Re: GPU scaling and input lag?

Yeah I find it funny they do that, I can't stand looking at the distortion, but I totally understand how it is easier to aim with a 70 FOV instead of 90. They should just let you change the FOV between a set range like every other game does. Create a custom resolution that keeps the native resoluti...
by RealNC
29 Jan 2014, 17:04
Forum: G-SYNC
Topic: Re: Emulating GSync at fixed refresh rate? [triple buffer]
Replies: 17
Views: 17038

Re: Emulating GSync at fixed refresh rate [triple buffer]

Thanks for the link! I always associated TB with a render-ahead queue. I'm a bit ashamed though, since I owned (and it's still around somewhere) a 3dfx Voodo 1 :oops: It might be interesting to test modern games though. CS:GO and Tomb Raider have "V-Sync Triple Buffer" and "V-Sync Double Buffer" opt...
by RealNC
29 Jan 2014, 16:29
Forum: G-SYNC
Topic: Re: Emulating GSync at fixed refresh rate? [triple buffer]
Replies: 17
Views: 17038

Re: Emulating G-Sync at fixed refresh rate [low-lag VSYNC ON

Chief Blur Buster wrote:
RealNC wrote:Does that make sense to anyone? :P
What you just described is low-latency triple buffering, isn't it?
Hm, I didn't know this existed as I never saw a game actually doing this. If I enable V-Sync, games will cap to 60 and that's the end of it.

Do you know of any engines currently that do this?
by RealNC
29 Jan 2014, 15:59
Forum: G-SYNC
Topic: Re: Emulating GSync at fixed refresh rate? [triple buffer]
Replies: 17
Views: 17038

Re: Emulating G-Sync at fixed refresh rate [low-lag VSYNC ON

Now the tearing line is out of view and doesn't come back. That sounds like some stage (e.g. game or drivers) is doing some form of adaptive VSYNC, or a harmonic effect in the game engine that is keeping the tearline between refreshes. Normally, when a tearline slowly rolls, it will come back at th...
by RealNC
29 Jan 2014, 13:55
Forum: G-SYNC
Topic: Re: Emulating GSync at fixed refresh rate? [triple buffer]
Replies: 17
Views: 17038

Re: Emulating GSync at fixed refresh rate? [triple buffer]

I did a small experiment today. As we all know, tearing is the result of sending a new frame to the monitor when it's not yet finished displaying the previous frame that was sent. So I thought, what if we match the frequency at which we sent frames exactly to the monitor's refresh rate, and time it ...
by RealNC
28 Jan 2014, 16:57
Forum: G-SYNC
Topic: Still nervous to install [SLI issue]
Replies: 36
Views: 26327

Re: Still nervous to install

It appears the kit can be removed again and the monitor restored to its default. So why not just try it out?
by RealNC
28 Jan 2014, 13:55
Forum: Area 51: Display Science, Research & Engineering
Topic: Raster Interrupt Veterans: C64 and Atari 2600, etc.
Replies: 7
Views: 10898

Re: Raster Interrupt Veterans: C64 and Atari 2600, etc.

Heh, and I thought I was old-school. I still remember a "secrets of the demo-scene" book I bought when I was 14 and learning how to mess with VGA registers in Turbo Pascal and assembly to do coppers in text mode and stuff like that. Fun times. I have a lot of respect for anyone who could program the...
by RealNC
27 Jan 2014, 10:35
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: 1000hz mouse [Wireless?]
Replies: 27
Views: 27798

Re: 1000hz mouse

For reference: I friend of mine is using a 125Hz mouse (a basic Microsoft Intellimouse) on an Asus VG248QE with LB enabled. It looks just fine, so I would imagine that 500Hz would have no problems whatsoever.
by RealNC
26 Jan 2014, 17:40
Forum: General — Displays, Graphics & More
Topic: any chances to get crt motion quality at 60hz? [YES: it is!]
Replies: 38
Views: 32072

Re: any chances to get crt motion quality at 60hz in the fut

Actually the OP's question was identical to mine (except I was asking about 30FPS.) It's about running 60FPS content on 120Hz modes. In the thread I linked to, I believe it was established that CRTs would work the same as a strobed LCD.

So the issue is not improving on CRTs, but matching them.