Search found 3688 matches
- 01 Feb 2014, 21:13
- Forum: General — Displays, Graphics & More
- Topic: 27" Gaming Monitor mainly for CS:GO
- Replies: 3
- Views: 4404
Re: 27" Gaming Monitor mainly for CS:GO
If your system is able to maintain 120/144fps at your resolution then G-sync isn't going to help you as it behaves identical to vsync when framerate = refresh rate. By now it's well known that capping the frame rate is a solution for this. G-Sync is going to help a lot with input lag. CS:GO is a ga...
- 30 Jan 2014, 11:27
- Forum: Input Lag / Display Lag / Network Lag
- Topic: GPU scaling and input lag?
- Replies: 23
- Views: 63120
Re: GPU scaling and input lag?
Yeah I find it funny they do that, I can't stand looking at the distortion, but I totally understand how it is easier to aim with a 70 FOV instead of 90. They should just let you change the FOV between a set range like every other game does. Create a custom resolution that keeps the native resoluti...
- 29 Jan 2014, 17:04
- Forum: G-SYNC
- Topic: Re: Emulating GSync at fixed refresh rate? [triple buffer]
- Replies: 17
- Views: 17038
Re: Emulating GSync at fixed refresh rate [triple buffer]
Thanks for the link! I always associated TB with a render-ahead queue. I'm a bit ashamed though, since I owned (and it's still around somewhere) a 3dfx Voodo 1 :oops: It might be interesting to test modern games though. CS:GO and Tomb Raider have "V-Sync Triple Buffer" and "V-Sync Double Buffer" opt...
- 29 Jan 2014, 16:29
- Forum: G-SYNC
- Topic: Re: Emulating GSync at fixed refresh rate? [triple buffer]
- Replies: 17
- Views: 17038
Re: Emulating G-Sync at fixed refresh rate [low-lag VSYNC ON
Hm, I didn't know this existed as I never saw a game actually doing this. If I enable V-Sync, games will cap to 60 and that's the end of it.Chief Blur Buster wrote:What you just described is low-latency triple buffering, isn't it?RealNC wrote:Does that make sense to anyone?
Do you know of any engines currently that do this?
- 29 Jan 2014, 15:59
- Forum: G-SYNC
- Topic: Re: Emulating GSync at fixed refresh rate? [triple buffer]
- Replies: 17
- Views: 17038
Re: Emulating G-Sync at fixed refresh rate [low-lag VSYNC ON
Now the tearing line is out of view and doesn't come back. That sounds like some stage (e.g. game or drivers) is doing some form of adaptive VSYNC, or a harmonic effect in the game engine that is keeping the tearline between refreshes. Normally, when a tearline slowly rolls, it will come back at th...
- 29 Jan 2014, 13:55
- Forum: G-SYNC
- Topic: Re: Emulating GSync at fixed refresh rate? [triple buffer]
- Replies: 17
- Views: 17038
Re: Emulating GSync at fixed refresh rate? [triple buffer]
I did a small experiment today. As we all know, tearing is the result of sending a new frame to the monitor when it's not yet finished displaying the previous frame that was sent. So I thought, what if we match the frequency at which we sent frames exactly to the monitor's refresh rate, and time it ...
- 28 Jan 2014, 16:57
- Forum: G-SYNC
- Topic: Still nervous to install [SLI issue]
- Replies: 36
- Views: 26327
Re: Still nervous to install
It appears the kit can be removed again and the monitor restored to its default. So why not just try it out?
- 28 Jan 2014, 13:55
- Forum: Area 51: Display Science, Research & Engineering
- Topic: Raster Interrupt Veterans: C64 and Atari 2600, etc.
- Replies: 7
- Views: 10898
Re: Raster Interrupt Veterans: C64 and Atari 2600, etc.
Heh, and I thought I was old-school. I still remember a "secrets of the demo-scene" book I bought when I was 14 and learning how to mess with VGA registers in Turbo Pascal and assembly to do coppers in text mode and stuff like that. Fun times. I have a lot of respect for anyone who could program the...
- 27 Jan 2014, 10:35
- Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
- Topic: 1000hz mouse [Wireless?]
- Replies: 27
- Views: 27798
Re: 1000hz mouse
For reference: I friend of mine is using a 125Hz mouse (a basic Microsoft Intellimouse) on an Asus VG248QE with LB enabled. It looks just fine, so I would imagine that 500Hz would have no problems whatsoever.
- 26 Jan 2014, 17:40
- Forum: General — Displays, Graphics & More
- Topic: any chances to get crt motion quality at 60hz? [YES: it is!]
- Replies: 38
- Views: 32072
Re: any chances to get crt motion quality at 60hz in the fut
Actually the OP's question was identical to mine (except I was asking about 30FPS.) It's about running 60FPS content on 120Hz modes. In the thread I linked to, I believe it was established that CRTs would work the same as a strobed LCD.
So the issue is not improving on CRTs, but matching them.
So the issue is not improving on CRTs, but matching them.