Search found 3677 matches
- Today, 01:10
- Forum: General — Displays, Graphics & More
- Topic: External frame limiter Vs. in-game limiter
- Replies: 3
- Views: 181
Re: External frame limiter Vs. in-game limiter
I wonder how much more latency it adds using max framerate in NVCP? My room is much cooler using it 😂 I get the same fps so I don’t really see a downside. Worst case is 1 frame. Usually less than that. I say that because if it was more than 1 frame, then it wouldn't be able to reach the FPS cap if ...
- Yesterday, 13:24
- Forum: General — Displays, Graphics & More
- Topic: External frame limiter Vs. in-game limiter
- Replies: 3
- Views: 181
Re: External frame limiter Vs. in-game limiter
The Nvidia limiter is taken into account by the driver when making power management decisions. So more aggressive power management is possible. Obviously this comes at a latency cost. Nvidia themselves recommend setting it to "maximum perf" if you care about latency: https://nvidia.custhelp.com/app/...
- 16 May 2024, 08:59
- Forum: General — Displays, Graphics & More
- Topic: DLSS 3 and V-Sync
- Replies: 11
- Views: 822
Re: DLSS 3 and V-Sync
Thanks for clarifying this. So, I suppose there's really no reason to implement a manual cap since DLSS 3 will ensure I am not CPU limited if I cannot meet the automatic cap implemented by Reflex + V-Sync, and in that case I'd be GPU limited which doesn't seem to cause frametime spikes. Do you agre...
- 15 May 2024, 05:33
- Forum: General — Displays, Graphics & More
- Topic: DLSS 3 and V-Sync
- Replies: 11
- Views: 822
Re: DLSS 3 and V-Sync
I have a 165 hz display. I typically run G-Sync + V-Sync ("on" in NVCP) + RTSS limiter at 162 when pushing max frames. When I enable DLSS 3 and Reflex in a game, I continue to run G-Sync + V-Sync ("on" in NVCP), and I either ensure RTSS is set to Reflex limiter and cap to 162 that way, or I disable...
- 15 May 2024, 05:28
- Forum: Display Comfort — Eyestrain / Headaches / Motionsick
- Topic: micro-stutter related to eye strain?
- Replies: 8
- Views: 451
Re: micro-stutter related to eye strain?
Yea Look honestly I have developed a really bad habit of sitting close to my screen from competitive gaming. I just measured it, and I sit any where from 18-30cm to my 27 inch screen. even if that is not the cause of the stutter, sitting close makes the micro-stutter significantly more obvious. may...
- 14 May 2024, 16:11
- Forum: General — Displays, Graphics & More
- Topic: DLSS 3 and V-Sync
- Replies: 11
- Views: 822
Re: DLSS 3 and V-Sync
So you run without any v-sync? Screen tearing can still occur below max refresh rate, so you have no screen-tearing mitigation? I do use vsync. As I said, I do the same thing as without DLSS 3. G-sync + vsync + cap. I'm also surprised to hear you say you operate as normal with screen caps while usi...
- 14 May 2024, 13:34
- Forum: Display Comfort — Eyestrain / Headaches / Motionsick
- Topic: micro-stutter related to eye strain?
- Replies: 8
- Views: 451
Re: micro-stutter related to eye strain?
I don't get anything like that. I'm on a 27" monitor and when playing games, my eyes are between 45-50cm (18-20") away from the screen.
- 14 May 2024, 13:29
- Forum: General — Displays, Graphics & More
- Topic: DLSS 3 and V-Sync
- Replies: 11
- Views: 822
Re: DLSS 3 and V-Sync
So am I correct in understanding that the options are: A) screen tearing (no v-sync) B) extra 200ms or so latency (due to v-sync issue with DLSS 3) ?? Not sure what you mean. There is no vsync issue with DLSS 3. I use g-sync with an FPS cap below max refresh rate to prevent vsync lag. In other word...
- 13 May 2024, 10:41
- Forum: General — Displays, Graphics & More
- Topic: DLSS 3 and V-Sync
- Replies: 11
- Views: 822
- 11 May 2024, 04:20
- Forum: G-SYNC
- Topic: G-SYNC setting's for 360HZ OLED
- Replies: 3
- Views: 398
Re: G-SYNC setting's for 360HZ OLED
I cap my FPS to something that makes each game feel consistent by avoiding big changes in frame rate. Games feel different to me if they run at at 90FPS in one spot but 160 in another. (I'm on a 165Hz display.) So I would cap such a game to 100 to get more consistent motion blur and latency. But it'...