Or maybe he's just getting older and thus naturally slower.
"Reaction times do slow with age. Physical changes in nerve fibers slow the speed of conduction as one ages."
https://www.urmc.rochester.edu/encyclop ... tentID=562
Search found 3685 matches
- Today, 06:00
- Forum: Input Lag / Display Lag / Network Lag
- Topic: s1mple sucks now because of this
- Replies: 10
- Views: 964
- Yesterday, 08:16
- Forum: G-SYNC
- Topic: How is the target refresh rate determined in windowed G-Sync?
- Replies: 11
- Views: 297
Re: How is the target refresh rate determined in windowed G-Sync?
Unless my research on that front is outdated, I believe laptops cannot have a g-sync module (or any scaler module,) since the display is driven directly by the integrated GPU (the Nvidia GPU needs to pass through it) so there's no point in the "compatible" label. They're always shown as "capable."
- Yesterday, 07:03
- Forum: G-SYNC
- Topic: How is the target refresh rate determined in windowed G-Sync?
- Replies: 11
- Views: 297
Re: How is the target refresh rate determined in windowed G-Sync?
Okay, thanks for checking. I had also tried toggling HAGS just in case it had anything to do with it, but no dice. Aside from hardware, the only major difference I can think of is the OS, W10 vs W11, but who knows. Oh well, I probably won't waste much more time trying to figure this out, but in the...
- Yesterday, 06:45
- Forum: G-SYNC
- Topic: How is the target refresh rate determined in windowed G-Sync?
- Replies: 11
- Views: 297
Re: How is the target refresh rate determined in windowed G-Sync?
Just saw your edit, that's definitely interesting. If it's not too much trouble, could you try and force a more obvious change to the refresh rate by wiggling the mouse around another visible window with interactive elements, or having a video playing or something? If that still doesn't reproduce i...
- Yesterday, 06:07
- Forum: G-SYNC
- Topic: How is the target refresh rate determined in windowed G-Sync?
- Replies: 11
- Views: 297
Re: How is the target refresh rate determined in windowed G-Sync?
My suspicion is that whenever DWM needs to draw something, g-sync is temporarily disabled so DWM can take control, and then re-enabled again, causing a hiccup. Edit: I just did a quick test with a DX12 game (Rise of the Tomb Raider) in windowed mode and with CoreTemp running, showing temps in the sy...
- 22 May 2024, 19:16
- Forum: G-SYNC
- Topic: How is the target refresh rate determined in windowed G-Sync?
- Replies: 11
- Views: 297
Re: How is the target refresh rate determined in windowed G-Sync?
Does it happen with DX12 games too? I ask this because you don't need Nvidia's windowed g-sync "hack" for those. Set g-sync only for fullscreen, not windowed, and test with a DX12 game in windowed mode. G-sync should still work (because of MPO, where even windows can be accessed as if they were full...
- 20 May 2024, 12:04
- Forum: General — Displays, Graphics & More
- Topic: Adaptive-Sync vs MPRT
- Replies: 2
- Views: 347
Re: Adaptive-Sync vs MPRT
Strobing does increase latency a bit, but not much. It's usually somewhere between 2 and 5ms, depending on refresh rate and the specific monitor.
Are you using vsync OFF?
Are you using vsync OFF?
- 20 May 2024, 11:49
- Forum: General — Displays, Graphics & More
- Topic: External frame limiter Vs. in-game limiter
- Replies: 7
- Views: 662
Re: External frame limiter Vs. in-game limiter
I’ve played for a couple of days using NVCP to cap FPS and I have to say it’s been nice. Honestly it’s surprising to me nobody else has talked about this much. The only part I don’t really understand is why GPU usage is higher even though power usage and clocks are lower. GPU usage is calculated us...
- 19 May 2024, 01:10
- Forum: General — Displays, Graphics & More
- Topic: External frame limiter Vs. in-game limiter
- Replies: 7
- Views: 662
Re: External frame limiter Vs. in-game limiter
I wonder how much more latency it adds using max framerate in NVCP? My room is much cooler using it 😂 I get the same fps so I don’t really see a downside. Worst case is 1 frame. Usually less than that. I say that because if it was more than 1 frame, then it wouldn't be able to reach the FPS cap if ...
- 18 May 2024, 13:24
- Forum: General — Displays, Graphics & More
- Topic: External frame limiter Vs. in-game limiter
- Replies: 7
- Views: 662
Re: External frame limiter Vs. in-game limiter
The Nvidia limiter is taken into account by the driver when making power management decisions. So more aggressive power management is possible. Obviously this comes at a latency cost. Nvidia themselves recommend setting it to "maximum perf" if you care about latency: https://nvidia.custhelp.com/app/...