Search found 3 matches

by microsista
31 May 2016, 04:00
Forum: Input Lag / Display Lag / Network Lag
Topic: Overwatch + G-Sync input lag?
Replies: 8
Views: 11142

Overwatch + G-Sync input lag?

normally with g-sync you cap your framerate at 138fps on 144hz screens to reduce input lag, but in overwatch if you dont use in-game display-based (framerate+10, so 154fps) framerate cap, and exceed it, you have one-frame thread lag feature enabled which increases framerate, but adds a significant d...
by microsista
31 May 2016, 03:51
Forum: Input Lag / Display Lag / Network Lag
Topic: NVIDIA Fast Sync
Replies: 48
Views: 61048

Re: NVIDIA Fast Sync

A bit of clarification, v-sync causes so much input lag because of where in the render pipeline it restricts framerate, not just because it's synchronized to the monitor. yes, but if you dont restrict the framerate in the back of the render pipeline to exactly the refresh rate to the monitor you wi...
by microsista
31 May 2016, 01:06
Forum: Input Lag / Display Lag / Network Lag
Topic: NVIDIA Fast Sync
Replies: 48
Views: 61048

Re: NVIDIA Fast Sync

there is no way fast sync is possible without motion judder from variable framerate, i see that they try to cap it at multiples of the refresh-rate like 60-120-180, but refreshrate of the monitor is not always 60hz, but sometimes 59.9 and sometimes 60.1, so there is no way to get exactly multiples o...