Search found 12 matches
- 31 Oct 2022, 15:57
- Forum: Offtopic Lounge
- Topic: G-SYNC and RTSS
- Replies: 92
- Views: 53881
Re: a couple questions
Panjno makes decent content for casual viewers but nothing compared to the testing and knowledge of someone like Jorimt here. With RTSS limiters you can easily "prove" the frametimes are better so its great for his content but he does not account for the actual added 1/2 frame input lag a limiter li...
- 31 Oct 2022, 13:44
- Forum: G-SYNC
- Topic: Frametime spikes in Fortnite...
- Replies: 34
- Views: 38673
Re: Frametime spikes in Fortnite...
I did some tests: - RTSS enabled, using keyboard - Press W and hold it to move character causes one frametime drop. When I release W to stop the character - another frametime drop. - RTSS enabled, using controller - zero issues - RTSS disabled, using keyboard - zero issues. First thought is there m...
- 31 Oct 2022, 13:37
- Forum: G-SYNC
- Topic: Decisions decisions 360 vs 500 as a g-sync gamer
- Replies: 3
- Views: 2822
Re: Decisions decisions 360 vs 500 as a g-sync gamer
Assuming price is not a factor then, from a competitive standpoint, sure the 500hz monitor would be best if you are concerned with only input latency. That assumes the monitor itself functions correctly and has good color/display/blur/sync controls to your liking. There are diminishing returns, howe...
- 31 Oct 2022, 13:30
- Forum: G-SYNC
- Topic: need some help
- Replies: 1
- Views: 1160
Re: need some help
Micro stutters could be caused by many different factors, many of which may not be sync related. With that said, always use your monitors highest refresh rate to minimize the impact of those "stutters." Where you cap your framerate is somewhat personal preference but I like to cap mine to a point wh...
- 31 Oct 2022, 13:24
- Forum: Offtopic Lounge
- Topic: G-SYNC and RTSS
- Replies: 92
- Views: 53881
Re: a couple questions
1. for games that only has a few options 15,30.60,120,200 but no unlimited and want to use rtss for stability i could set in game to highest then set a rtss profile for the game in question right ? Yes 2. for games that have a built in lock to for instance 60 and wont go higher ill go into rtss and...
- 28 Oct 2022, 08:45
- Forum: G-SYNC
- Topic: Strange behavior I just noticed with Overwatch 2
- Replies: 15
- Views: 12809
Re: Strange behavior I just noticed with Overwatch 2
Jorimt, since you have OW2 now would you mind testing another odd behavior I noticed? So OW engine has an interesting indicator on its in-game FPS monitor where it can show dots at the end which mean different things. Per Blizzard, 1 dot after your fps means SIM bound (which I understand to be optim...
- 27 Oct 2022, 12:49
- Forum: Input Lag / Display Lag / Network Lag
- Topic: NVIDIA Reflex Low Latency - How It Works & Why You Want To Use It
- Replies: 94
- Views: 90868
Re: NVIDIA Reflex Low Latency - How It Works & Why You Want To Use It
Great, thank you.
- 27 Oct 2022, 08:42
- Forum: Input Lag / Display Lag / Network Lag
- Topic: NVIDIA Reflex Low Latency - How It Works & Why You Want To Use It
- Replies: 94
- Views: 90868
Re: NVIDIA Reflex Low Latency - How It Works & Why You Want To Use It
Is the fps limit that Reflex applies (when Vsync+Gsync on) the same as the NVCP max frame rate limit? I know there are differences between RTSS limit, nvcp limit, and in-game limits, in terms of input latency, so I'm curious which is the lowest-latency method for limiting. As an example. With OW2, I...
- 22 Sep 2022, 20:55
- Forum: G-SYNC
- Topic: Gsync interaction with new RTSS frame limit modes?
- Replies: 3
- Views: 3551
Re: Gsync interaction with new RTSS frame limit modes?
Many thanks Jorimt, as always.
- 22 Sep 2022, 16:47
- Forum: G-SYNC
- Topic: Gsync interaction with new RTSS frame limit modes?
- Replies: 3
- Views: 3551
Gsync interaction with new RTSS frame limit modes?
I've read the Gsync 101 article so have a general understanding of the technology but am more curious now on the interaction of nuance features with it, such as RTSS's 3 different frame limit modes: async, front-edge, and back-edge. Does anyone know how these play with a correctly configured Gsync s...