Search found 326 matches

by Haste
28 Nov 2023, 06:05
Forum: General — Displays, Graphics & More
Topic: 4 kHz polling rate mice for high refresh rate monitors
Replies: 10
Views: 9841

Re: 4 kHz polling rate mice for high refresh rate monitors

Does chief have a way to talk to optimum? Maybe he could later revisit this and make a new video with better methodology.
by Haste
04 Oct 2023, 08:03
Forum: G-SYNC
Topic: DLSS 3 Frame-Gen with G-Sync & FPS limiters
Replies: 7
Views: 8325

Re: DLSS 3 Frame-Gen with G-Sync & FPS limiters

Certainly not a gimmick to me. I'm all about high frame rates for the visual aspect of it: - Increased fluidity - eye tracking motion blur reduction - reduction of the sizes of the stroboscopic steps (Most important aspect to me) I would like all my interaction with my screen to involve high frame r...
by Haste
15 Jul 2023, 05:04
Forum: General — Displays, Graphics & More
Topic: DLSS3 interpolation two-cap approach ("latency guard" in-game cap + "stutter guard" external cap)
Replies: 12
Views: 7025

Re: DLSS3 interpolation two-cap approach ("latency guard" in-game cap + "stutter guard" external cap)

I still don't have a 4000 series to test DLSS3 FG (still hoping for prices to come down) but this is good info. So when native frame times reach refresh rate/2 with FG on, it stutters? What's causing that behavior? Another question (feel free to move it to another thread if its off-topic): Regarding...
by Haste
08 Jul 2023, 15:12
Forum: Input Lag / Display Lag / Network Lag
Topic: Windows 11 Update Fixes High Polling Rate Stuttering
Replies: 37
Views: 32881

Re: Windows 11 Update Fixes High Polling Rate Stuttering

After this update I have a smooth mouse but I have a bug after pc sleep my viper 8kHz only works 1kHz... and when I switch to 4kHz mouse only 500hz (wtf?) restarting the computer doesn't fix it and synapse, only usb reconnection fixes it. I don't use synapse, the whole process is closed, I switch p...
by Haste
21 Apr 2023, 04:22
Forum: Input Lag / Display Lag / Network Lag
Topic: Regarding Frame Generation
Replies: 4
Views: 1778

Re: Regarding Frame Generation

Always half generated/half native frames.
Otherwise it would be a jerky mess and would be pointless.

A source isn't required as it is common sense. If it were otherwise it would look absolutely horrible.
by Haste
13 Nov 2022, 04:07
Forum: News / Rumors / Conventions
Topic: CES 2023 New Samsung neo G9 8k 900hz
Replies: 10
Views: 14515

Re: CES 2023 New Samsung neo G9 8k 900hz

If this is true, it's huge! 900Hz monitor already available next year. That's incredible. Chief, if this is the case, it would be good to brief the reviewers on the behavior of stroboscopic stepping and flicker-less low motion blur before they make their reviews. Otherwise, this could go horribly wr...
by Haste
06 Nov 2022, 19:24
Forum: News / Rumors / Conventions
Topic: esports 1440p 360hz displays announced
Replies: 90
Views: 106210

Re: esports 1440p 360hz displays announced

Discorz wrote:
06 Nov 2022, 12:14
He compared different movement speeds! Faster moving speeds will always look blurrier/smearer. So its not really a apples to apples comparison. Just something to keep in mind.
Can someone tell him not to do that?
Maybe chief?
by Haste
04 Nov 2022, 16:00
Forum: G-SYNC
Topic: Decisions decisions 360 vs 500 as a g-sync gamer
Replies: 3
Views: 2898

Re: Decisions decisions 360 vs 500 as a g-sync gamer

360 hz vs 500 hz monitor Currently I play OW2 and I get between 400-450 fps on a 240 hz monitor. I have a powerful machine with a i9-11900k and a 3090. I do prefer g-sync on and that's where my question comes into play. If I buy a 360 hz monitor then I will only be in g-sync when the game suddenly ...
by Haste
02 Nov 2022, 09:59
Forum: General — Displays, Graphics & More
Topic: Acer 390Hz monitor - XV252QF
Replies: 1255
Views: 712130

Re: Acer 390Hz monitor - XV252QF

Try a middle ground maybe like a cap at 300fps with VRR? When using VRR, you should not cap at max refresh rate, you should keep a margin. What to keep in mind: - VRR by itself doesn't add any perceptible input lag. But you have to make sure you are in the gsync range. That means under 390 + a safet...
by Haste
29 Sep 2022, 02:26
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: NVIDIA introduces DLSS3, interpolates frames, but is not v-sync compatible.
Replies: 41
Views: 18917

Re: NVIDIA introduces DLSS3, interpolates frames, but is not v-sync compatible.

The quality of this forum really went downhill since last time I checked.

A huge milestone has been achieved with dlss3. Luddites are the last thing I would have expected here.