rest of the year is less than 2 weeks. He'll be backlexlazootin wrote: It'll be sad to see you go
flood's input lag measurements
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Re: flood's input lag measurements
- lexlazootin
- Posts: 1251
- Joined: 16 Dec 2014, 02:57
Re: flood's input lag measurements
he's gone to the shop, he'll be back in 2 mins.
Re: flood's input lag measurements
I'd take it, but sending overseas sucks (they'd probably confiscate it thinking it's a bomb), I'm kind of jumpy as far as conclusions go (although I did obviously understand that both those results are within random variation range), and I'm also still kind of looking to eventually finish my own some day, just to have had that experience.
Hopefully someone willing/able to test all kinds of BS takes it though. Linux tests would be interesting as well.
Hopefully someone willing/able to test all kinds of BS takes it though. Linux tests would be interesting as well.
Re: flood's input lag measurements
not going anywhere lol
just busy cuz apparently we just got a tip two days ago that our follow-up paper is in danger of being scooped :p
i'll make another photodiode amplifier some time next year
just busy cuz apparently we just got a tip two days ago that our follow-up paper is in danger of being scooped :p
i'll make another photodiode amplifier some time next year
Re: flood's input lag measurements
the offer's still up if anyone wants
maybe i'll post on ocn
maybe i'll post on ocn
yea that's the other problem with having me do the tests. i don't really have patience to debunk stuff.stirner wrote:Hopefully someone willing/able to test all kinds of BS takes it though. Linux tests would be interesting as well.
Re: flood's input lag measurements
I read the first pages of this thread and dont know if its worth for me reading the next 30. I started playing CSS in 2004 and CSGO in 2015. When I played an hour of CSS and then after that CSGo, CSGO felt sluggish to me as if it had a much higher input lag than CSS. Same with 1.6. Has that ever been proven?
Re: flood's input lag measurements
I don't think so.br00m wrote:Has that ever been proven?
I've been playing 1.6, CZ, CSS and CS:GO too. I can't tell any difference when it comes to input lag. They all feel like they have extremely low input lag. At least with vsync off.
If you have issues, you should probably upgrade your PC. Mine is from 2011 (6 years old; an i5 2500K @ 4.2GHz), and I have zero issues in CS:GO. High frame rates (200FPS minimum) and low input lag.
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The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
- lexlazootin
- Posts: 1251
- Joined: 16 Dec 2014, 02:57
Re: flood's input lag measurements
Input latency in all CS games are the same. I've tested it my self with basic latency tests with 1000fps camera.
Re: flood's input lag measurements
Thats interesting. Thank you so much. As I said in another post my specs are: i5 2320 HD 7850 and i get a constant 200 FPS on lowest setting. On the workshop map (https://steamcommunity.com/sharedfiles/ ... =500334237) i get 207.81 FPS on average. Did you upload it somewhere lex?
- lexlazootin
- Posts: 1251
- Joined: 16 Dec 2014, 02:57
Re: flood's input lag measurements
Yea, sort of.
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Sorry if they are hard to understand. I did a lot of different tests with a lot of different settings that i did a while ago, they are all not here but i found that CS:GO can have as low as 9ms input latency. Which is pretty much as good as you're going to get. With these tests I discovered that the shooting mechanic has a 8ms~ delay on 128tick servers
A few things that might help with lowering input latency is to get a mouse with little to no 'debounce'/input latency (Logitech does a amazing job) and making sure you're not cpu limited as i heard that can add latency.
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Sorry if they are hard to understand. I did a lot of different tests with a lot of different settings that i did a while ago, they are all not here but i found that CS:GO can have as low as 9ms input latency. Which is pretty much as good as you're going to get. With these tests I discovered that the shooting mechanic has a 8ms~ delay on 128tick servers
A few things that might help with lowering input latency is to get a mouse with little to no 'debounce'/input latency (Logitech does a amazing job) and making sure you're not cpu limited as i heard that can add latency.