Hello and welcome to blurbusters, dear agstrato redditer
I made a new discovery, since i posted here in another topic that there DO EXIST servers where the CS2 game works fine, and so far i still found only few third party servers with good input lag + responsive sprays, i made a new, probably critical discovery.
For all those who write here that the game suffers from bad choppy sprays, input lag, delay, freezes, lags, packetloss... It seems to be really NOT on your side and also NOT on the side of game code itself. Because after many hours of casual playing of MM/DM i found suddenly a Valve official (!) DM server which stunned me instantly after few seconds of playing by its exceptional performance. The game was running here like a charm. I dont remember so smooth gameplay since beta release. And the server was FULL of 16 players so it was under a decent load and still performing like empty offline with bots game (at least for me the first and the last really smooth experience with cs2). All the time before i was convinced that valve server quality and game behavior cant leave the interval of "50 shades of trash".
Here is a short recording.
https://www.youtube.com/watch?v=LZ9lfyToSRI Without nv shadowplay recording it was running and shooting even smoother (sadly my android phone is too big to place it into a stand to make a record from 3rd person view without nvidia shadowplay recording input lag so you wont see it). I cant remember when i was playing at valve server (at full capacity), without packetloss, without input lag, without desync, with clean netgraph. Look at the netgraph, its a straight red line, never seen at faceit ,never seen at any valve server before so clean run. Btw during the previous 30 minutes of enjoying playing here i gained a nice "fanbase" here, who desperately wanted to kick me out for "cheating" so im greeting them here nicely as i promised (you can see in video
).
Normally my game isnt running even far away that smooth, and what i listen, its general issue. I can make some recording from "normal" games but i think its pointless, as everybody knows how it commonly "behaves". For me personally common issues of common servers are - bad sprays, crosshair resistance, randomly floaty aim, inconsistent aim, packetloss, all-coloured netgraph lags, choppy movement, movement resistance, late counter step detection, oversteps...
So if you are suffering from trash performance/loss/red netgraph and you tuned your PC to exclude a problem on your side, it seems to be fully server sided/valve network sided issues. Using a simple math - a proposition is invalid, if there does exist at least one case which negates it. This is our case. There does exist at least one server where the game runs fine so we can negate many general statements - its not on your end, neither on the end of game code itself. The only issue is that the "working fine servers" are extremely rare, i found two, maybe three examples... since beta release.
Luckily, i made this discovery after a long playing period in a row without interrupting so many other statements can be also negated (described in following text).
Just for blurbusters enthusiasists to get maximum info: Account is relatively new (2y) but still has few hundred of cs2 hours, userdata folder was deleted approx. 14 days ago, disabled overlay, disabled steam cloud. Subticked shooting+movement (desubtick commands i removed 14 days ago).. Game running with high details + high shadows + ao + msaa2x + quality HDR + 4xAF, vsync+gsync+reflex on. Logitech G pro wireless x superlight, keyboard corsair K65 mini (this keyboard has sub 1ms key reaction to step fast btw), 280hz vg259QM, ryzen 7600+2x16GB 6000mhz ram + 3060Ti + gigabyte A620 x gaming cheap MoBo + budget silverstone 500W PSU + cloud II headset over USB, mic on, Internet: connected over 60Ghz last mile radio to local Fttx node. No fake latency added.
I have been running the PC without rebooting many hours in a row, i didnt restart game many hours before, I suffered few really bad laggy games before, i alt-tabbed many times, i played with high latency, low latency, almost everything i did during this evening playing session. (this is important information i think, considering many "mythbustering" threads here - the alt-tabbing hypothesis didnt have any impact, the game was able to run smooth after many hours - another myth busted: you (dont) need to reboot the game every few hours, its performance deteriorates with time the more the longer you run it - a myth obviously). Time: 11pm-1am, electricity under medium load (boiler heating water in next room), old house with old (i would say "vintage") electricity (copper wires without grounding wire (TN-C) ), but a new electric digital meter (i know, i will disappoint those who suspect digital meters from causing bad gameplay).
Sadly i got only steam network format address of the valve server, but here is networking history
Code: Select all
[#2191676068 SDR server steamid:90178616494069785 vport 0]:
[Networking] End-to-end connection: connected
[Networking] Remote host is in data center 'fra'
[Networking] Current rates:
[Networking] Sent: 64.0 pkts/sec 27.7 K/sec
[Networking] Recv: 87.4 pkts/sec 81.5 K/sec
[Networking] Ping:11ms Max latency variance: 0.5ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Est avail bandwidth: 781.2KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 210,992 pkts 115,034,358 bytes
[Networking] Recv: 381,066 pkts 326,862,106 bytes
[Networking] Recv w seq: 381,065 pkts
[Networking] Dropped : 11 pkts 0.00%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] OOOFixed : 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (173266 total samples)
[Networking] 0-25 25-50 50-75 75-100 100-125 125-150 150-200 200-300 300+
[Networking] 173264 2 0 0 0 0 0 0 0
[Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] Ping distribution:
[Networking] 5th 50th 75th 95th 98th
[Networking] 11ms 11ms 11ms 11ms 12ms
[Networking] Connection quality histogram: (659 measurement intervals)
[Networking] perfect 99+ 97-99 95-97 90-95 75-90 50-75 <50 dead
[Networking] 657 1 1 0 0 0 0 0 0
[Networking] 99.7% 0.2% 0.2% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] Connection quality distribution:
[Networking] 50th 25th 5th 2nd
[Networking] 100% 100% 100% 100%
[Networking] Latency variance histogram: (359612 total measurements)
[Networking] <1 1-2 2-5 5-10 10-20 >20
[Networking] 357883 1033 650 33 13 0
[Networking] 99.5% 0.3% 0.2% 0.0% 0.0% 0.0%
Take it as an evidence that its possible to enjoy a working game even in current state, without common hassles, its definitely not an unicorn / myth, its a real scenario. Now only one detail is remaining - to make all servers to behave like this one does tonight...