I made some custom resolutions in NVIDIA Control Panel. 1440x810 @ 250Hz and 1280x720 @ 320Hz.
Before I get lit up, I realize they are frame-skipping. I also realize there is no additional reduction in blur over 120hz on this panel, because 121Hz and above start frame skipping. I'm okay with this.
My question is, what games are you guys playing at 241Hz and above? Everything I seem to fire up is frame rate locked or doesn't recognize the 250Hz/320Hz resolutions.
Here are a couple screenshots of the resolutions on the UFO Test. These aren't photos, I'm just showing the resolutions doing the test.
Games that run above 240Hz?
Re: Games that run above 240Hz?
Shufflepuck Cantina Deluxe runs with over 1000FPS here. I can't measure the framerate exactly, since all tools I used max out at 999 and don't display any higher framerates.
Steam • GitHub • Stack Overflow
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
Re: Games that run above 240Hz?
on my desktop csgo runs above 250fps most of the time
Re: Games that run above 240Hz?
Never saw this before, added to my wishlist!RealNC wrote:Shufflepuck Cantina Deluxe runs with over 1000FPS here. I can't measure the framerate exactly, since all tools I used max out at 999 and don't display any higher framerates.
Re: Games that run above 240Hz?
I'll check it out. It's a lot like Rainbow Six right? I still play Vegas 2.flood wrote:on my desktop csgo runs above 250fps most of the time
Re: Games that run above 240Hz?
Counter-Strike is like... Counter-Strike. It's unique.trey31 wrote:I'll check it out. It's a lot like Rainbow Six right? I still play Vegas 2.flood wrote:on my desktop csgo runs above 250fps most of the time
Steam • GitHub • Stack Overflow
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
Re: Games that run above 240Hz?
and cs1.6 easily hits 1000fps on modern hardware with fps_override 1 and fps_max 1000
Re: Games that run above 240Hz?
I think I have a windows driver problem. Going to try to solve it with CRU later. Those resolutions aren't being identified by Windows 8.1, hence they aren't available in games.
However, please do keep the games coming. If nothing else I will be tempted to buy even more that I'll never have time to play.
However, please do keep the games coming. If nothing else I will be tempted to buy even more that I'll never have time to play.
Re: Games that run above 240Hz?
Games will not see them if you define them in nvidia control panel. You need to create them in CRU instead.trey31 wrote:I think I have a windows driver problem. Going to try to solve it with CRU later. Those resolutions aren't being identified by Windows 8.1, hence they aren't available in games.
Delete all custom modes from the nvcp, and then create them in CRU.
Steam • GitHub • Stack Overflow
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
Re: Games that run above 240Hz?
Custom NCP resolutions do work in games, but you have to adhere to some guidelines and make some wonky resolutions in CRU you don't intend to use. Basically you have to keep resolutions less than or equal to your largest custom resolution made in CRU, and also less than or equal to your fastest refresh rate in CRU. Thats how I take "bullshots" at like 6000x3375 or 5760x3240 without the hassle of setting up eyefinity or surround each time. But you can't just make a single 16,000x9,000 @ 600Hz in CRU either because it has a clock limit of roughly 653MHz.RealNC wrote:Games will not see them if you define them in nvidia control panel. You need to create them in CRU instead.trey31 wrote:I think I have a windows driver problem. Going to try to solve it with CRU later. Those resolutions aren't being identified by Windows 8.1, hence they aren't available in games.
Delete all custom modes from the nvcp, and then create them in CRU.