Why internet gaming is dead

Everything about latency. Tips, testing methods, mouse lag, display lag, game engine lag, network lag, whole input lag chain, VSYNC OFF vs VSYNC ON, and more! Input Lag Articles on Blur Busters.
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triplese
Posts: 130
Joined: 13 Dec 2021, 12:20

Why internet gaming is dead

Post by triplese » 14 Feb 2024, 15:09

On my screenshot you can see latency (ping both ways) is almost stable, however upload speed is down (channel is symmetrical) and a lot of dropped packets.
However, dumb ISPs still thinking ping is reliable method to debug connectivity.
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cursed-gamer
Posts: 80
Joined: 16 Aug 2023, 13:07

Re: Why internet gaming is dead

Post by cursed-gamer » 14 Feb 2024, 15:37

How did you test it?

triplese
Posts: 130
Joined: 13 Dec 2021, 12:20

Re: Why internet gaming is dead

Post by triplese » 14 Feb 2024, 16:24

Some network performance monitoring system

joseph_from_pilsen
Posts: 168
Joined: 01 Apr 2022, 23:51

Re: Why internet gaming is dead

Post by joseph_from_pilsen » 15 Feb 2024, 11:38

I have similar issue (edit: exactly the same issue) however its worst exactly to Frankfurt, there must be some local problem in international routing. Same symptoms - download is fine but upload is suffering from packetloss or bad speed very often. Also not all housings in the same City are that bad but most of them are. Worst: AWS, velia.net, valve, hiperz (it has its own kind of specific lags as a bonus)... Usually at prime time at european evening.

International route provider: Telia Sonera :( (btw twelve99 in traceroute = Telia)

widow13
Posts: 73
Joined: 28 Jul 2023, 07:02

Re: Why internet gaming is dead

Post by widow13 » 18 Feb 2024, 11:09

Everyone should try and get the main ISP in their country.
I know there are cheap alternatives on every country but the main ISP is the one that sells out lines to everyone and the alternatives are usually bad jitter/latency wise and more importantly on prime times. They usually get a lot of packet loss too.

joseph_from_pilsen
Posts: 168
Joined: 01 Apr 2022, 23:51

Re: Why internet gaming is dead

Post by joseph_from_pilsen » 23 Feb 2024, 21:37

The issue is at INTERNATIONAL connectivity provider side (Telia Sonera is The Usual Suspects ) and the international connectivity provider doesnt depend on how big is your national provider. It depends on which connectivity they buy from their national peering center to different locations AND on current situation at international network. The routing may change even many times per week, no matter who is your provider, routing in forreign countries is out of his reach. IF one node gets overloaded, it will re-route excessive traffic over another routes and the only thing your provider can do is to try to send data different way expecting different results which may be better but also even worse. /or depending on their NOC quality, they can start spamming international connectivity provider with complaints to force him to do some solution by himself/.

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