DWM compositing is seemingly always enabled, even in exclusive fullscreen.

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Thunderjohn
Posts: 3
Joined: 10 Mar 2024, 13:28

DWM compositing is seemingly always enabled, even in exclusive fullscreen.

Post by Thunderjohn » 10 Mar 2024, 13:36

Hey, I'm having a pretty weird issue, and though to post it here as maybe someone else has run into this.

Basically, it looks like every game I run, even in exclusive fullscreen mode, with vsync off & forced off, is still unable to tear, even though it runs at a higher framerate than my monitor's active refresh rate.

The only way I have managed to make a game tear is to manually turn off DWM while in an exclusive fullscreen game. Naturally though my system then becomes not so usable :lol:

Booting games through special K, I see that I am always in "Composed: Flip" presentation mode. Enabling the tearline visibility lines in specialK, I observe NO tear lines at all.

What gives? A few months ago, all this definitely worked fine. Not sure what changed. Has anyone run into this before? It's bugging me as I can't find anything relevant to this online.

I'm using a 75hz fixed refresh-rate LG IPS, and a laptop with a Nvidia GTX-1650ti. The same occurs even just using the laptop monitor, so I don't think this is monitor-related.


Thunderjohn
Posts: 3
Joined: 10 Mar 2024, 13:28

Re: DWM compositing is seemingly always enabled, even in exclusive fullscreen.

Post by Thunderjohn » 11 Mar 2024, 23:19

Slender wrote:
11 Mar 2024, 01:00
win ver?
Windows 10 - build 19045


Thunderjohn
Posts: 3
Joined: 10 Mar 2024, 13:28

Re: DWM compositing is seemingly always enabled, even in exclusive fullscreen.

Post by Thunderjohn » 15 Apr 2024, 15:56

Still occurring. I've found out that it's not every single game actually. But most of them. Half life 1/2 & wrath aeon of ruin are definitely tearing normally. Counter Strike 2 - no tearing. Just tried battlefield 3 - no tearing, vsync turned off & forced off. I must have messed up my system somehow, but I cannot imagine how.

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