k
old pc
gpu underclocked in afterburner (416 core, 324 mem)
max csgo settings at 1600x1200, lexlazootin's map
uncapped fps: 95-97
6 measurements
A: mqm0, uncapped
B: mqm1, uncapped
C: mqm2, uncapped
D: mqm0, capped with fps_max 80 (actual fps ~79.5 or so)
E: mqm1, capped with fps_max 80 (actual fps ~79.5 or so)
F: mqm2, capped with fps_max 80 (actual fps ~79.5 or so)
[x,y] means uniformly distributed random variable between x and y.
A: lag = 2 * (frame time) + [0,frame time]
B: lag = 2 * (frame time) + [0,frame time]
C: lag = 3 * (frame time) + [0,frame time]
D,E,F: 1 * (frame time) + [0, frame time]
so my subjective evaluation was 100% correct
http://forums.blurbusters.com/viewtopic ... =10#p23575
apparently i just realized i posted that in the wrong thread tho
conclusions:
1. mqm0 and mqm1 are identical in all measurements so far.
2. when gpu-limited, setting fps_max to lower than the uncapped framerate can potentially reduce lag. (this is not a recommendation to use fps_max XYZ though. in actual gameplay, framerate fluctuates so much it's not obvious whether there's a single value that would be effective)