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Re: flood's input lag measurements

PostPosted: 20 Apr 2017, 21:30
by br00m
Thats interesting. Thank you so much. As I said in another post my specs are: i5 2320 HD 7850 and i get a constant 200 FPS on lowest setting. On the workshop map (https://steamcommunity.com/sharedfiles/ ... =500334237) i get 207.81 FPS on average. Did you upload it somewhere lex?

Re: flood's input lag measurements

PostPosted: 20 Apr 2017, 23:05
by lexlazootin
Yea, sort of.

https://docs.google.com/spreadsheets/d/ ... sp=sharing

Sorry if they are hard to understand. I did a lot of different tests with a lot of different settings that i did a while ago, they are all not here but i found that CS:GO can have as low as 9ms input latency. Which is pretty much as good as you're going to get. With these tests I discovered that the shooting mechanic has a 8ms~ delay on 128tick servers

A few things that might help with lowering input latency is to get a mouse with little to no 'debounce'/input latency (Logitech does a amazing job) and making sure you're not cpu limited as i heard that can add latency.

Re: flood's input lag measurements

PostPosted: 21 Apr 2017, 03:39
by Sparky
br00m wrote:Thats interesting. Thank you so much. As I said in another post my specs are: i5 2320 HD 7850 and i get a constant 200 FPS on lowest setting. On the workshop map (https://steamcommunity.com/sharedfiles/ ... =500334237) i get 207.81 FPS on average. Did you upload it somewhere lex?


sounds like you might be GPU limited, so a framerate cap might decrease latency by a frame or two(5~10ms). use fps_max.