GSYNC Input Lag Test Results in Chivalry: Medieval Warfare
Re: GSYNC Input Lag Test Results in Chivalry: Medieval Warfa
I have a feeling my reply got lost in the shuffle there.
Could you test if the configuration variable OneFrameThreadLag has any effect on input lag? It's found in UDKSystemSettings.ini.
Could you test if the configuration variable OneFrameThreadLag has any effect on input lag? It's found in UDKSystemSettings.ini.
Re: GSYNC Input Lag Test Results in Chivalry: Medieval Warfa
The only place I see that file are in the PCServer config files.nimbulan wrote:I have a feeling my reply got lost in the shuffle there.
Could you test if the configuration variable OneFrameThreadLag has any effect on input lag? It's found in UDKSystemSettings.ini.
Re: GSYNC Input Lag Test Results in Chivalry: Medieval Warfa
That's odd, I have the linesharknice wrote:The only place I see that file are in the PCServer config files.nimbulan wrote:I have a feeling my reply got lost in the shuffle there.
Could you test if the configuration variable OneFrameThreadLag has any effect on input lag? It's found in UDKSystemSettings.ini.
Code: Select all
OneFrameThreadLag=True
Re: GSYNC Input Lag Test Results in Chivalry: Medieval Warfa
Got a great idea for everyone to test input lag. Simply bind an action (like fire a gun) to the capslock, scroll lock or num lock in the game and record the light. Now you only need a good camera.
Re: GSYNC Input Lag Test Results in Chivalry: Medieval Warfa
I made the suggestion in the past, but the experts assured me that this won't work, since those keyboard LEDs are very inaccurate.Trip wrote:Got a great idea for everyone to test input lag. Simply bind an action (like fire a gun) to the capslock, scroll lock or num lock in the game and record the light. Now you only need a good camera.
But no one tested to see if that's actually true though.
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The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
Re: GSYNC Input Lag Test Results in Chivalry: Medieval Warfa
There's two issues with this method. The LEDs are controlled by the motherboard, and the system controlling them doesn't need to be designed for speed so it's probably not. The other is that it would be extremely difficult to determine the delay for these LEDs coming on because you can't accurately determine the activation point of the key visually.RealNC wrote:I made the suggestion in the past, but the experts assured me that this won't work, since those keyboard LEDs are very inaccurate.Trip wrote:Got a great idea for everyone to test input lag. Simply bind an action (like fire a gun) to the capslock, scroll lock or num lock in the game and record the light. Now you only need a good camera.
But no one tested to see if that's actually true though.
One person was able to use this method because his high-end keyboard is confirmed to have locally controlled LEDs with no lag. I doubt there are more than one or two models of keyboard that are capable of this.
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Re: GSYNC Input Lag Test Results in Chivalry: Medieval Warfa
Yeah, that's user "sharknice" here.nimbulan wrote:One person was able to use this method because his high-end keyboard is confirmed to have locally controlled LEDs with no lag. I doubt there are more than one or two models of keyboard that are capable of this.
He used a high speed camera to confirm that the LED illuminated within 1ms, so it was suitable for input lag tests.
That said, the physical computer mouse modification is a much more guaranteed/reliable method of for the highspeed camera technique of "buttons-to-pixels" input lag testing, done at http://www.blurbusters.com/gsync/preview2
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Re: GSYNC Input Lag Test Results in Chivalry: Medieval Warfa
You can do this comparatively. We know the mouse-mod method is fairly accurate, so to determine whether the keyboard LEDs are accurate or not, we would need to compare input latency results between these two methods. If the results match, then the keyboard LEDs on the specific system must be accurate. If they don't match, but we observe a constant offset, then this too means that they accurate. If they are not accurate, the variance should indicate whether they are accurate enough or totally worthless.nimbulan wrote:The other is that it would be extremely difficult to determine the delay for these LEDs coming on because you can't accurately determine the activation point of the key visually.
I assume a PS/2 keyboard is needed for this though.
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Re: GSYNC Input Lag Test Results in Chivalry: Medieval Warfa
I did some tests in the past and found the keyboard LED latency is a bit variable. It's somewhat based on CPU workload, and a very slow/overloaded system (especially older verisons of Windows, like Window 95, running so many apps) can have a delay between pressing a CapsLock and the LED turning on. The keyboard driver software turns on the LED after receiving the keypress events. I feel it isn't trustworthy enough for mullisecond-accurate input lag tests, as it hasn't been constant-offset (at least in previous versions of Windows).RealNC wrote:I assume a PS/2 keyboard is needed for this though.
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Forum Rules wrote: 1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
2. Please report rule violations If you see a post that violates forum rules, then report the post.
3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!