No "Display Scaling" option in NVIDIA control panel

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vanflymen
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No "Display Scaling" option in NVIDIA control panel

Post by vanflymen » 30 Nov 2014, 14:05

Hey all,

Using XL2411Z on Windows 8.1. I usually play CS:GO at 1280x960 with Display Scaling and Aspect Ratio enabled, however since upgrading to Windows 8.1 from Windows 7, the only option I get is GPU scaling. Any idea how to get it back?

Falkentyne
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Re: No "Display Scaling" option in NVIDIA control panel

Post by Falkentyne » 30 Nov 2014, 16:02

You can set it to "Display -no scaling" then create a custom resolution in Custom resolution utility or NVidia control panel, of 1280x960. Then if the monitor shows 1280x960 in the OSD (under information), you can use the display mode scaling options to choose what you want, in picture advanced.

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masterotaku
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Re: No "Display Scaling" option in NVIDIA control panel

Post by masterotaku » 30 Nov 2014, 17:08

Why are there so many people here that play CS:GO in a 4:3 resolution, and only naming that game as if it's the only one in the world? Is it the same guy using multiple accounts?

Things to note:

1- You're losing field of view if you use a 4:3 resolution.
2- The game isn't that taxing.
3- Play at 1920x1080 and max FOV, you won't have to mess with scaling.
4- If you want a 4:3 resolution that much, 1440x1080 is a better option.

Yes, I'm mad right now :lol: .
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Falkentyne
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Re: No "Display Scaling" option in NVIDIA control panel

Post by Falkentyne » 30 Nov 2014, 17:16

They both joined today.
Both asked the same question
So yeah its the same person spamming.
Might want to PM chief and ban them.

vanflymen
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Re: No "Display Scaling" option in NVIDIA control panel

Post by vanflymen » 01 Dec 2014, 07:08

Hey guys,

Thanks for the responses. I wasn't aware somebody else asked the same question -- so no, I don't have multiple accounts.

Some other questions: Why do we play at 4:3. I'm a seasoned "pro" at the game, having competed at a few major tournaments: WCG, ESWC, etc... I enjoy playing at 4:3 because there's less things to worry about in-game. Also, the models are slightly larger. I also feel that the mouse tracks more linearly from a visual POV. I play for Damage Control (DC Gaming: dcgaming.org)

I also enjoy playing at a lower resolution because I favor FPS over clarity. Playing at 1280x960 feels much more responsive than full res.

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RealNC
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Re: No "Display Scaling" option in NVIDIA control panel

Post by RealNC » 01 Dec 2014, 15:10

masterotaku wrote:Why are there so many people here that play CS:GO in a 4:3 resolution
They're used to it, especially people coming from CS 1.6. When stretched-scaled, hitboxes appear wider on-screen. Also more performance if they don't have high-end PCs.

Personally, I don't like 4:3. I want to see as much as possible.
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masterotaku
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Re: No "Display Scaling" option in NVIDIA control panel

Post by masterotaku » 01 Dec 2014, 16:29

vanflymen wrote: Thanks for the responses. I wasn't aware somebody else asked the same question -- so no, I don't have multiple accounts.
Nah, my bad, I jumped too soon :oops: .
vanflymen wrote:Also, the models are slightly larger. I also feel that the mouse tracks more linearly from a visual POV.
Fair enough. If you play better that way, do it. Btw, if you like seeing larger models, wouldn't it be better for you a 27" monitor?
CPU: Intel Core i7 7700K @ 4.9GHz
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vanflymen
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Re: No "Display Scaling" option in NVIDIA control panel

Post by vanflymen » 10 Dec 2014, 11:37

Unfortunately the option is still not there. No matter what resolution I use, the OSD always shows 1920x1080 @ 144. Help?

urut
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Re: No "Display Scaling" option in NVIDIA control panel

Post by urut » 13 Dec 2014, 07:43

Got same problem. When i create custom resolution in cru or nvidia cp still got 1920x1080 @ osd.. and can't do blackbars in game :<

Falkentyne
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Re: No "Display Scaling" option in NVIDIA control panel

Post by Falkentyne » 13 Dec 2014, 09:15

Ok I do NOT know if this "bug" applies to only AMD or if it happens with Nvidia, but here is EXACTLY what is going on. I can NOT explain this ANY Clearer so if you don't understand this, I can not help further.

In Custom resolution utility, if you are running a DIRECTX 9 game, and you set the refresh rate to the refresh rate on the desktop, to the refresh rate that you want in your game, and then you enter the desired resolution and refresh rate as a STANDARD (or established) resolution in CRU, when you launch your game and choose that resolution (as long as the desktop is set to that refresh rate beforehand), the monitor (video drivers) will pick up that resolution and feed it to the monitor and the monitor will accept that as a non native resolution. You can then get your black bars or adjust it to your liking. You can even use the OSD's display mode options to set fullscreen or a 4:3, 16:9 or 16:10 or 5:4 aspect ratio, with black bars.

In order for the aspect ratios on the OSD to scale correctly, you want the video card driver panel to "scale resolutions to full panel size", that way the monitor will get a FULL SCREEN image signal and then the OSD Can scale it to whatever panel emulation and size you want (17" 4:3, 19: 4:3, 5:4, 16:9, 16:10 etc).

FOR DIRECTX 10 GAMES, THIS IS DIFFERENT.
For SOME Reason and I do not know if this is a windows 'issue' or an issue related to AMD or not (and frankly, since my Nvidia laptop only has HDMI and VGA, I'm not going to bother trying VGA resolutions to see if the same thing happens on the 570M-maybe later I *might*),
MOST DirectX 10 games, for some strange reason: will do the following.

(This is for standard resolutions entered in CRU).

1) if the resolution and refresh rate (e.g. 1024x768@100) is listed as a custom standard resolution in CRU, and you launch a directx 10 game with that resolution and refresh rate (easiest example: 60hz desktop, 1024x768@60 entered in CRU (I think that's an "established" resolution on the left, checked) and you launch a dx10 game at 1024x768), the game will IGNORE the refresh rates listed in CRU and will attempt to use the FIRST valid refresh rate that is *NOT* listed in CRU!

Example: If 1024x768@60 is listed (established resolution), 1024x768@75, 1024x768@85, 1024x768@100 are all entered as custom resolutions, your game, if launched at 1024x768, will run at 120hz refresh rate--that is, your 60hz desktop will switch to 120hz, and have a 1920x1080 downsampled to 1024x768 signal. (OSD will show 1920x1080@120, assuming you are not using a vertical total tweak at 120hz).

If you have 60hz, 75hz, 85hz, 100hz and 120hz all entered as 1024x768 settings in CRU, the game will run at 144hz.
If you have 60 hz, 75hz, 100hz, 120hz entered, the game will run at 85hz 1920x1080 downsampled (if 85hz is a 'valid' default refresh rate in your video card control panel).
If you have 75hz, 85hz, 100hz and 120hz entered, your game will run at 60hz (OSD will show 1920x1080@60).
if you have 60hz, 75hz, 85hz, 120hz entered, your game will run at 1920x1080@100hz downsampled to 1024x768. (OSD will show 1920x1080@100).

This is how it behaves on my AMD 290x video card.

2) As for DETAILED resolutions and directX 10 games:
that I don't know. I did not test a detailed resolution of 1024x768@100, with detailed timings in CRU (like sync/porch/horizontal/vertical totals, etc) to see if the DX10 game will pick that up and feed a 1024x768@100 to the monitor instead of a 1920x1080. I have a 'feeling' that the DX10 game will ignore that also and use the first non CRU resolution.

3) I know for a fact that DX10 and DX9 games pick up all custom NATIVE resolutions (in detailed resolutions), e.g. 1920x1080 correctly (of course you would only do this with custom timings obviously :))...it's the ones below that that don't seem to be picked up.

*please note:*
you can FORCE black bars through the OSD, EVEN at 1920x1080, WITHOUT needing CRU at all, in directX 10 games, under the following conditions:

1) you must NOT be using a vertical total custom resolution tweak for that refresh rate--using vertical total tweaks seems to bug the display mode scaling options.
2) you must NOT be at 144 hz.

You can then "emulate" different 1:1 screen sizes through the "display mode" OSD on the monitor, but you will have black borders around the ENTIRE image, not just the left and right (e.g. the "aspect" setting will be grayed out here, since you're sending a 1920x1080 resolution signal to the monitor). So you can, for example do the following workaround for DirectX 10 games:

1) delete all standard resolutions from CRU. You can also delete 1024x768@60 from established res, if you intend (for some reason) to use 60hz refresh rate (that's for example, if you wanted to use 1024x768 in the first place). DELETE ALL VERTICAL TOTAL TWEAKS FOR THE REFRESH RATE YOU WANT TO USE.

2) (Important): set Nvidia/AMD panel options to "Scale to full image size. You don't need to enable GPU Scaling for this, I don't think.

3) run your game and set your res in game e.g. 1024x768.

Game will show up as full screen stretched (and look quite ugly on a 1920x1080).

4) go into the monitor OSD and select a panel size and aspect ratio (4:3, 5:4, 16:10 or 16:9) that corresponds to the correct aspect ratio for the resolution you set in game. You won't have a true "aspect" setting this way--if you want THAT, then you select "preserve aspect ratio" in the Nvidia or AMD drivers" ,but now you can manipulate the image to be a 1:1 scaled image for the display you want to best replicate.

So now you can have your game running at 1024x768, 4:3, 19", centered in the screen to look like a 19" monitor, interpolated.

(again don't do this if you are using VT tweaks. VT tweaks will try to "aspect" 1920x1080 if you choose display mode in the OSD, and shrink the screen even though it's at native resolution and will look extremely messed up)

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