XL2430T issues

Adjusting BENQ Blur Reduction and DyAc (Dynamic Acceleration) including Blur Busters Strobe Utility. Supports most BenQ/Zowie Z-Series monitors (XL2411, XL2420, XL2720, XL2735, XL2540, XL2546)
soliak
Posts: 21
Joined: 09 Jun 2015, 05:33

Re: XL2430T issues

Post by soliak » 10 Jun 2015, 13:58

Falkentyne wrote:I read what you said.
So that blurry area does NOT change as you change the strobe phase (Area in the OSD) from 0 to 60?
Interesting.

How about this.
What happens if you play a FPS fast paced game at 120hz?
Is your game also blurry at the same area?

What about just moving a notepad window full of text, dragging it around on the desktop?
That's easy to test. Just drag a window around on the desktop. The only distortion/ghosting you should see should coincide with the strobe phase change.
Hey mate,

Sorry about the delayed response.

Okay so I tested the notepad test (page full of tests). At strobe 000 the ghosting is very apparent down the bottom (as it should be) and when I move the strobe feature, the ghosting moves with it.

The problem *only* appears in the UFO test website. Have no visible problems @ 1080p / 120 hz / blur reduction ingame.

A friend of mine also has the same monitor as me. We went through all the same settings together and I can confirm that his OSD did *not* change to 60hz after making the changes. Considering the noticeable colour boost benefit after applying the VT 1502, is it fair to say the tweak is working and I am just getting browser lag/stutter? I tried it in the new Firefox but the site cakes it a bit.

As I said in game (CS for instance) at 1080 / 120hz / blue reduction, it looks good. My FPS suck balls and isn't sustainable, but it looks good.

I fly back home in around 16 hours, so can test anything you like there.

Falkentyne
Posts: 2795
Joined: 26 Mar 2014, 07:23

Re: XL2430T issues

Post by Falkentyne » 10 Jun 2015, 15:33

Hi, Interesting.
It looks like they made some fixes to make the VT tweak work better without bugging out the OSD refresh rate reporting in the blur reduction 2.0 monitors.
That's good to know.
I was not aware of this.
And I guess your problem with the browser test is a browser issue. Is Aero enabled?


*edit*
At 1920x1080@120 with VT tweaks, can you check the "Picture advanced" display mode menu, please
and tell me if "Aspect" is greyed out ? (it should be, since 1920x1080 is already full vertical size).

It's not on the older Z series, because 1502 VT makes the scaler think the screen resolution is 1280x1440, then aspect because incorrectly available, because 1440 is MORE than 1080, but 1:1 is NOT available, since 1280 is less than 1080 (under normal conditions, aspect being available with 1:1 greyed out is impossible).

If it's available, can you check it and tell me what happens to the horizontal screen size? Does it shrink to exactly 1280 ?
Also what happens if you click on the 17" and 19" sizes? Are they also changed incorrectly to a 1280 horizontal size (making everything look bizarre?)

BTW you can check the factory menu (the burn in menu) to see if the scaler reports 1280x1440, by power off the monitor, hold button 3 and 4 for 5 seconds, press power while holding down both buttons still, then releasing. This should bypass both the eye care logo AND the input selection confirmation logo (e.g. "DVI") and also turn the OSD off timer from a maximum of 30 seconds, into "Infinite"

soliak
Posts: 21
Joined: 09 Jun 2015, 05:33

Re: XL2430T issues

Post by soliak » 11 Jun 2015, 03:41

Hey mate,

Just about to fly home now. Will test ASAP for you!

Cheers

soliak
Posts: 21
Joined: 09 Jun 2015, 05:33

Re: XL2430T issues

Post by soliak » 11 Jun 2015, 22:45

Hey Falken!

Just wanted to apologise for not testing this for you yesterday, my flight got significantly delayed.

I'm back in my home state now and finish work in a few hours, will definitely test for you and come back with the results.

I've been looking at all your other threads and you have mentioned that 1280x960(non native 4:3 stretched) has worked for some other users via GPU scaling, whilst also utilising the benefits of the VT tweak (colour boost). Before I went away I tested this and ensured scaling was turned on, but when launching the game it stretched properly but was very dark. If it's at all possible I would very much like to get 1280x960 working w/ the benefits of colour boost, so I can use the blur reduction features. Unfortunately at the moment I am forced to use stock standard 144hz w/ my 1280x960 res when ingame, the 1920x1080 @ 120hz w/ lightboost for other games and my desktop. It's a bit of a bitch to have to unconfigure and reconfigure anything.

Anyway mate, just wanted to update you. I will perform these tests for you first and then perhaps we can have some additional dialogue on my issue, even over Skype?

Again, appreciate your detailed, high level responses.

Falkentyne
Posts: 2795
Joined: 26 Mar 2014, 07:23

Re: XL2430T issues

Post by Falkentyne » 11 Jun 2015, 23:29

I still don't understand the fascination with 1280x960/720/768, etc.
You're using a 1080p panel. Why not use a full height 4:3 resolution so you don't have to deal with either 1) vertical bars if you want a 1:1 image, or 2) with distorted image / text aspect if you want a full height image (which would happen if you selected "aspect" in the OSD (if display scaled) or video card driver panel (if GPU scaled) at 1280x960?

1440x1080 fits the bill perfectly.
GPU Scale it and every refresh rate for 1440x1080 will be downscaled from 1920x1080.
Just tested it at 60hz, 91 hz, 85hz 100hz, 120hz and 144hz.
Video drivers reported 1440x1080.
Monitor OSD showed 1920x1080, since it was being sent the 1920x1080 signal.

Select 1:1 or aspect and you will have black bars to the left and right (since it is 1440 instead of 1920) but the vertical will be full screen.
And you get full benefit from VT tweaks.

You have to create that as a detailed resolution (if necessary and you need room, you can put that in the custom extension block, but then 144hz will disappear (144hz is in the default extension block), then you can add it back by creating a 144hz LCD reduced automatic timing (100 and 120hz will disappear too if using a custom extension block, unless you create them with normal or VT timings.).

The only reason to use 1280x960 on anything but the most ancient CPU/GPU hardware is if the game itself has a resolution limit (e.g. Dungeon Siege won't go past 1024x768).

monitor_butt
Posts: 53
Joined: 06 Aug 2014, 20:23

Re: XL2430T issues

Post by monitor_butt » 12 Jun 2015, 15:49

Falkentyne wrote:I still don't understand the fascination with 1280x960/720/768, etc.
You're using a 1080p panel. Why not use a full height 4:3 resolution so you don't have to deal with either 1) vertical bars if you want a 1:1 image, or 2) with distorted image / text aspect if you want a full height image (which would happen if you selected "aspect" in the OSD (if display scaled) or video card driver panel (if GPU scaled) at 1280x960?
Because 4:3 has a narrow horizontal viewing space compared to 16:9 . You can see more on your sides with a proper wide screen resolution. If anything, run some custom resolutions for true 16:9 resolutions so the stretch is more precise.

soliak
Posts: 21
Joined: 09 Jun 2015, 05:33

Re: XL2430T issues

Post by soliak » 13 Jun 2015, 19:56

monitor_butt wrote:
Falkentyne wrote:I still don't understand the fascination with 1280x960/720/768, etc.
You're using a 1080p panel. Why not use a full height 4:3 resolution so you don't have to deal with either 1) vertical bars if you want a 1:1 image, or 2) with distorted image / text aspect if you want a full height image (which would happen if you selected "aspect" in the OSD (if display scaled) or video card driver panel (if GPU scaled) at 1280x960?
Because 4:3 has a narrow horizontal viewing space compared to 16:9 . You can see more on your sides with a proper wide screen resolution. If anything, run some custom resolutions for true 16:9 resolutions so the stretch is more precise.
Yeah CS is a bit strange with resolutions. At 1080p or 1600x9 your view is much wider so you can see more. It makes the models significantly smaller on the screen and much harder to click on. In a fast paced game like CS, a smaller view with wider stretched models is much easier to play on. It also changes the horizontal aiming speed so looking left to right is much faster. The greater majority of the CS community at a high level play this way and I find it much easier too. Having to move your mouse less distance on the screen when you are combining multiple quick mouse movements with individual clicks allows you to be more aggressive.

Okay so I 100% got it working at 1080p, just can't seem to get my GPU scaler to work for lower resolutions, inclusive of native / non native resolutions. Whenever I have my custom VT tweak 1080p res set, if I switch to any lower resolution in CS I just get the image without being scaled, appearing in its original res size (aka 1280 is small box). As soon as I disable the CRU resolutions I am able to get it to work (so the AMD settings do work without the CRU res). I've tested putting the resolutions in CRU, ive tested playing around with the OSD aspect ratio buttons in different situations but I just can't seem to get it to scale when I have CRU enabled. At the moment I am switching between 144hz 1080p no blur reduction to 120hz 1080p w/ VT tweak depending on whether I am in game or not.

Not too sure what I can do from here. Was thinking of just buying a new graphics card, this 6870 is pretty shit.
Last edited by soliak on 13 Jun 2015, 20:58, edited 1 time in total.

soliak
Posts: 21
Joined: 09 Jun 2015, 05:33

Re: XL2430T issues

Post by soliak » 13 Jun 2015, 20:21

Falkentyne wrote:Hi, Interesting.
It looks like they made some fixes to make the VT tweak work better without bugging out the OSD refresh rate reporting in the blur reduction 2.0 monitors.
That's good to know.
I was not aware of this.
And I guess your problem with the browser test is a browser issue. Is Aero enabled?


*edit*
At 1920x1080@120 with VT tweaks, can you check the "Picture advanced" display mode menu, please
and tell me if "Aspect" is greyed out ? (it should be, since 1920x1080 is already full vertical size).

It's not on the older Z series, because 1502 VT makes the scaler think the screen resolution is 1280x1440, then aspect because incorrectly available, because 1440 is MORE than 1080, but 1:1 is NOT available, since 1280 is less than 1080 (under normal conditions, aspect being available with 1:1 greyed out is impossible).

If it's available, can you check it and tell me what happens to the horizontal screen size? Does it shrink to exactly 1280 ?
Also what happens if you click on the 17" and 19" sizes? Are they also changed incorrectly to a 1280 horizontal size (making everything look bizarre?)

BTW you can check the factory menu (the burn in menu) to see if the scaler reports 1280x1440, by power off the monitor, hold button 3 and 4 for 5 seconds, press power while holding down both buttons still, then releasing. This should bypass both the eye care logo AND the input selection confirmation logo (e.g. "DVI") and also turn the OSD off timer from a maximum of 30 seconds, into "Infinite"
Hey mate,

Aspect was not greyed out. Everything you said would happen did when I chose them, a weird version of 1280. It was a tad different with the 17 and 19 inch options, but similar.

I tried to check the burn in menu but don't quite understand what you wanted me to do. I pressed the buttons down and bypassed the menu, but then when I went to check the OSD res it still said the same thing. Is this where I was suppose to check it or does another meny appear similar to the blue service menu?

Thanks for your help.

soliak
Posts: 21
Joined: 09 Jun 2015, 05:33

Re: XL2430T issues

Post by soliak » 13 Jun 2015, 20:23

Also got the UFO test to work boys, it looks good. Bit of ghosting here or there but pretty damn good. Some browser stutter but smooth :D :D :D

If I can get this 1280 to work with the VT tweak I will be ecstatic. Even 144hz w/ blur reduction still looks pretty damn good but obviously getting the benefits of blur reduction with a game like CS would be optimal.

I'm not hugely adverse to buying a new card either.

soliak
Posts: 21
Joined: 09 Jun 2015, 05:33

Re: XL2430T issues

Post by soliak » 13 Jun 2015, 20:36

Okay this is so weird.

After changing back to 1080p/120hz/VT tweak the GPU scaler seems to be working for 1280, but not for other resolutions.

@ 1280 - Dark screen, full screen (stretched), blur reduction on but unplayable because of darkness. VT tweak not working but is full screen. Before this was doing the same thing as 1600x9 and 1400x1050(see below). On the monitor OSD I can select 1:1 which makes it much smaller. Means its being scaled at the monitor level?

@ 1600x9 - Screen is not scaled, large black bars on top and bottom (maybe on inch or so at the top, double that oh the sides). When selecting Aspect on OSD, screen gets smaller again. Much brighter, looks like VT tweak is working. Cannot select 1:1.

@ 1400x1050 - tiny tiny black bars down the bottom, huge black bars on the right. Bright too, VT tweak working? Cannot select 1:1.

@ 1024x768 - Same as 1280. Full screen but no VT fix. Can select 1:1, monitor scaled?

Seems I can get it to do one of the two atm (with fiddling)...either full screen but no VT(monitor scaled) or not scaled by GPU properly with working VT and big black bars (Depending on res). Through this test my AMD option was on Scale image to full panel size.

At the moment I wouldn't even mind if I got 1600x900 working. At least I have stable FPS there.

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