I have an XL2430T and I have my Blur Reduction enabled at max intensity and area running at 120hz.
If I enable the triple-buffered V-SYNC in the CS:GO game options (not V-SYNC or AdaptiveSync) will the Blur Reduction and V-SYNC both work together?
Question about Blur Reduction 2.0 and V-Sync
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- lexlazootin
- Posts: 1251
- Joined: 16 Dec 2014, 02:57
Re: Question about Blur Reduction 2.0 and V-Sync
yes.
why didn't you just try it for your self?
why didn't you just try it for your self?
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- Joined: 26 Mar 2014, 07:23
Re: Question about Blur Reduction 2.0 and V-Sync
Blur reduction is independent from vsync.
Blur reduction is monitor based. Vsync is videocard frame based.
You may be getting confused with freesync (gsync).
Blur reduction does not work at the same time as freesync/gsync (ULMB) because they use variable refresh rates, and a strobed backlight requires a fixed refresh rate.
Blur reduction is monitor based. Vsync is videocard frame based.
You may be getting confused with freesync (gsync).
Blur reduction does not work at the same time as freesync/gsync (ULMB) because they use variable refresh rates, and a strobed backlight requires a fixed refresh rate.