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Re: Optimal Strobe Utility Settings at 120Hz

Posted: 11 Apr 2014, 15:23
by masterotaku
lebowsky wrote:hi, tried the 1350/120hz, very nice picture and performance. my problem is, I play cs:go in 1280x960 4:3 stretched, so I need to force the stretch to fullscreen in the nvidia control panel. the dilemma, with 1350/120 I have a 4:3 screen with black bars in go and for scaling I need to choose a non-custom resolution. Any suggestions?
Yes. Create a custom resolution of 1440x1080. See if you can do the VT1350 or VT1500 trick. Then use that resolution. It will be better than 1280x960, because there will be a 1:1 pixel mapping.

Re: Optimal Strobe Utility Settings at 120Hz

Posted: 12 Apr 2014, 14:55
by lebowsky
ha, sometimes things are so easy, thanks

Re: Optimal Strobe Utility Settings at 120Hz

Posted: 12 Apr 2014, 18:11
by masterotaku
lebowsky wrote:ha, sometimes things are so easy, thanks
You're welcome. By the way, I've just seen The Big Lebowski half an hour ago for the first time. Great coincidence, and great movie :lol: .

Re: Optimal Strobe Utility Settings at 120Hz

Posted: 14 Apr 2014, 02:07
by lebowsky
"Yeah, well. The Dude abides." ;)

Re: Optimal Strobe Utility Settings at 120Hz

Posted: 14 Apr 2014, 09:13
by lebowsky
is it normal, that the monitor information shows "@60Hz", when using custom resolutions with 120Hz?

Re: Optimal Strobe Utility Settings at 120Hz

Posted: 14 Apr 2014, 09:22
by masterotaku
lebowsky wrote:is it normal, that the monitor information shows "@60Hz", when using custom resolutions with 120Hz?
It happens to me as well with all custom resolutions I've created. Right now, I'm using 90Hz and the monitor is reporting 60Hz. But it doesn't matter because the monitor works perfectly.
If you want to know at what Hz the monitor is when you are playing (i.e: if you notice the monitor changes frequency but you don't know which it's using), you can use a fps counter program, like FRAPS or MSI Afterburner, and vsync. When your fps are perfectly synchronized and capped, then that's the frequency you're using.