You don't get a fixed amount of motion blur with a flicker-free (sample & hold) display.kayaknate wrote:i.e. if my fps is at 78 while using the swift, instead of getting the motion blur of 144hz without gsync (and deal with tearing) I would get the motion blur of 78hz. I'm asking because I think I'd rather keel the 7ms motion blur and deal with tearing rather than get more motion blur with the gsync changing refresh rates as I won't be able to push a constant 144.
That applies to both G-Sync and fixed-refresh 144Hz displays.
You won't get 7ms of motion blur at 78fps on a 144Hz display.
It gets complicated when you're not dealing with rates that are synchronized to the refresh rate, but it's going to be closer to:
- 12.8ms G-Sync (1000/78 = 12.8ms)
- 13.9ms 144Hz (1000/72 = 13.9ms) since that is the closest factor of the refresh rate.
You'll get really bad judder from repeating frames, but the screen is still only illuminated for ~1ms as the screen refreshes, so I'm not sure that motion blur would be affected. Or if it is, wouldn't it be doubled to ~2ms?spacediver wrote:Well, an impulse display will still have blur artifacts if the framerate is lower than the refresh. (e.g. image doubling if framerate is 30 fps, and refresh is 60 hz).
As I said, it gets a lot more complicated when you're not looking at framerates that sync up to the refresh rate. Basically any time that happens you are in a non-ideal state and it's going to be a bad experience unless you're using VRR. (G-Sync or Adaptive/Free-Sync)
But G-Sync is always going to be in a better state than a fixed refresh rate if you're comparing sample & hold displays.