Caronizeeee wrote: ↑30 Nov 2023, 23:33
Does this tool work for other monitors and games?
It works with most modern displays, yes.
Fixed-Hz QFT works on most FreeSync-compatible panels, since their panel/scaler/TCON was already optimized for the QFT component of VRR. (VRR=QFT). Fixed-Hz non-VRR QFT is simply a side-effect undocumented feature of VRR panels, where you can create custom fixed-Hz non-VRR QFT modes that has the low lag of MaxHz.
The existence of VRR simply means the hardware is generally more capable of accepting a custom QFT signal.
Caronizeeee wrote: ↑30 Nov 2023, 23:33
I have an Acer 390hz, I am currently using it at 360hz with strobing activated. However, I'm playing Fortnite where I'm limited to 360fps in the game, but I get 220/360 fps during the game, depending on the location, most of the time an average of 300. I'm thinking about using 240hz to use strobing more effectively. What do you recommend?
Depends. There's a risk of lowering your frame rate and Hz of Fortnite, as 250fps is laggier than 300fps.
If you want the framerate=Hz experience in Fornite, it's MUCH harder to optimize framerate=Hz strobed without adding latency, due to the high GPU utilization of that framerate in that game. You're not going to easily get below 50% GPU utilization at 300fps in Fortnite.
My recommendation of using a lower Hz for improving strobing has less latency-tradeoffs for 250fps-permanently-framerate-locked game. But Fortnite is not framerate locked in the first place, and adding a framerate lock can accidentalldd input lag.
There are a few approaches;
1. Brute it with VSYNC OFF and uncapped or high-capped framerate; or
2. Create a custom Hz that matches your 0.1% or 1% lowest framerate (if that's 275fps, create 275Hz) and test-lock your framerate to that (NULL + VSYNC ON). It's a bit laggier than RTSS, and a bit laggier than VSYNC OFF, but you get that perfect framerate=Hz strobed experience of TestUFO smoothness.
3. Do like #2, but create a custom Hz that enables you to do a quad sync, do 250Hz to sync up your pollrate too.
You have many pick-poisons, that might create compromises that simply don't exist with a perma-locked game like 250fps QL or CoD4, the game has a built-in cap that you conveniently can sync to, without having to ADD a cap (that might add lag to Fortnite).
So pick-poison right out of gate, right there. But quad sync benefits might outweigh the drawbacks for CERTAIN types of Fortnite techniques. Try it. But it won't have as much ROI as for QL or CoD4.
Give it a try! It will look beautiful motion (supersmooth) for eye-tracking while flying. Strobing really benefits trying to aim at ground objects while flying airplanes at low altitudes in Fornite, or those kind of things that strobing really helps (you have to move eyes around away from the crosshairs, just to identify enemies in the camoflaged land below, strobing kills the blur that hides those camoflaged enemies). So flyby attack techniques benefit fairly well from the "quad sync" technique.
But if you're a traditional indoors flick-shooter or stationary camping sniper that locks eyes on crosshairs, strobing and the "quad sync" has less benefit. And if you're a good precise builder, the strobing may actually help you aim your next build step faster and build faster. Who knows? The motion blur reduction lets you see a scrolling/panning/turning screen better whenever your eyes are away from stationary-stare crosshairs.
But even brute VSYNC OFF + strobing still is fairly clear, at those stratospheric frame rates, and tolerating the tearing is what many do, as it's more faint at those frame rates.
But... give quad sync tricks it a try for your playstyle, and see if play improves.
Ditto for RTS games (where you use mouse to pan). If you can get your RTS game to lock at 250fps, then the benefit if a bit higher than normal due to eye-tracking all the rapid panning you do, and aiming your pans faster/better. The 250fps and framerate=Hz locking, allows strobing becomes jitter-free and
RTS pans as smooth as www.testufo.com/map since the strobe jitters disappears (no mouse jitters, no framerate jitters).
So a lot more experimentation is welcome. It just a much better ROI for those already-250fps-locked games, because you're already locked to begin with, and you're not adding compromises (like adding a cap that might sometimes add lag).
Related:
HOWTO: Using ULMB Beautifully or Competitively for the pick-poison compromises of strobing in esports.