Hello,
Check this out:
http://www.engadget.com/2014/01/07/ocul ... -hands-on/
Low-persistence OLED in latest Oculus Rift prototype
- Chief Blur Buster
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Low-persistence OLED in latest Oculus Rift prototype
Head of Blur Busters - BlurBusters.com | TestUFO.com | Follow @BlurBusters on Twitter
Forum Rules wrote: 1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
2. Please report rule violations If you see a post that violates forum rules, then report the post.
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Re: Low-persistence OLED in latest Oculus Rift prototype
Do like!
Sent from my tablet
Sent from my tablet
Re: Low-persistence OLED in latest Oculus Rift prototype
Ah you beat me to it! I'm liking this very much, though I have little interest in the Oculus Rift itself.
Re: Low-persistence OLED in latest Oculus Rift prototype
Now just make it greater than 1080P and I will buy one.
Re: Low-persistence OLED in latest Oculus Rift prototype
Does Oculus have plans to add variable refresh rate (FreeSync or G-SYNC) to the Rift??
Re: Low-persistence OLED in latest Oculus Rift prototype
I haven't heard anything official, but judging from how Carmack talked about combining G-SYNC and low persistence at the NVIDIA conference I have a feeling that is their end goal.Samhain wrote:Does Oculus have plans to add variable refresh rate (FreeSync or G-SYNC) to the Rift??
- Chief Blur Buster
- Site Admin
- Posts: 11647
- Joined: 05 Dec 2013, 15:44
- Location: Toronto / Hamilton, Ontario, Canada
- Contact:
Re: Low-persistence OLED in latest Oculus Rift prototype
I agree.sharknice wrote:I haven't heard anything official, but judging from how Carmack talked about combining G-SYNC and low persistence at the NVIDIA conference I have a feeling that is their end goal.Samhain wrote:Does Oculus have plans to add variable refresh rate (FreeSync or G-SYNC) to the Rift??
Both Oculus and John Carmack were inspirations to Blur Busters, and I was in touch with Palmer Luckey in late 2012. Palmer Luckey got passworded access to TestUFO six months before I publicly launched TestUFO, and more than a year ago, long before John Carmack, I told Oculus all about the benefits of low persistence displays. They recognized this more than a year ago, and look at where they are now.
Head of Blur Busters - BlurBusters.com | TestUFO.com | Follow @BlurBusters on Twitter
Forum Rules wrote: 1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
2. Please report rule violations If you see a post that violates forum rules, then report the post.
3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!
Re: Low-persistence OLED in latest Oculus Rift prototype
Well lets hope Palmer and John create accounts here!
Re: Low-persistence OLED in latest Oculus Rift prototype
Their rumored price point(s) are craaazy. I hope they offer a deluxe system with the most expensive display they can source. I'd easily pay $1000+ for it on day one.