Falkentyne wrote:I don't understand the last part of your sentence though.
Are you saying the LG minimizes round off noise caused by pixel value processing? Or the Asus/Benq do?
How does this affect image quality (especially on very dark or white shades, or shades on top of shades (e.g. transparent fogging / clouds etc?).
I was afraid that this question would come up, because it is difficult to explain without getting lost in the terminology. So just look at the attached graph which shows measured luminance (normalized) over pixel value (green channel only) for the LG and the Asus. Note, however, that these measurements average over many pixels, so negative effects of dithering would not show up here, like single-pixel noise (across space and/or time) and interferences between several dithering stages and with pixel inversion. The BenQ and Asus add more of such due to multiple dithering but provide - in a way - more "accurate" colors, which results in less banding. For the LG it is the other way around.
As so often, it is difficult to say which is better. I tend to believe that banding is a big problem at 8bit already, so losing precious color resolution due to multiple rounding, like the LG does, would be a no-go. On the other hand, if you are bothered by the glimmering caused by dithering and pixel inversion, the LG is the better choice. In this respect, BenQ seems to be the worst (IMHO it is horrible), probably due to an unfortunately chosen dithering matrix which interferes more strongly with the panel dithering and/or pixel inversion than in the Asus. Of course, there are other decision criteria, especially for gamers, like input lag, motion blur, overdrive, etc., where I consider the LG being worse than Asus or BenQ.
Disclaimer: Although all these monitors use the same panel, there is panel-to-panel variation. And since part of the dithering is done or can be done at the scaler level, the behavior might also depend on the firmware version.