Presenting the ZOWIE XL2540 240Hz

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Denonic
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Joined: 22 Jun 2014, 05:14

Re: Presenting the ZOWIE XL2540 240Hz

Post by Denonic » 21 Nov 2016, 20:45

Paul wrote:What is your subjective feeling on the 240Hz thing? Is the difference hugely noticable vs 120/144Hz? Is there any "wow" factor like when jumping from 60Hz to 120/144Hz?
Will go into depth about it in the write up but no there is not quite the same wow factor. Most visual improvement comes in the form of halo/ghost smear reduction.

Falkentyne
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Re: Presenting the ZOWIE XL2540 240Hz

Post by Falkentyne » 21 Nov 2016, 21:53

Denonic:
Sorry to bother you, but were you able to tell them about the request for *60hz* (or 50hz-90hz via custom resolution) single strobing for the XL2735? It can be added by a simple service menu option just like on the previous blur reduction monitors.

3shells
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Re: Presenting the ZOWIE XL2540 240Hz

Post by 3shells » 21 Nov 2016, 22:20

I noticed that this monitor has a dp 1.2 port in the product specs, can it actually do 240hz with that?

Denonic
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Re: Presenting the ZOWIE XL2540 240Hz

Post by Denonic » 22 Nov 2016, 03:11

Falkentyne wrote:Denonic:
Sorry to bother you, but were you able to tell them about the request for *60hz* (or 50hz-90hz via custom resolution) single strobing for the XL2735? It can be added by a simple service menu option just like on the previous blur reduction monitors.
Yes. I asked and I wouldn't get my hopes up for a quick fix or even any action at all. The hint I got was that anything Zowie is aimed directly at esports and high refresh rates for PC, ie. things the pro gamers request. The non gamer-centric BenQ branded stuff would allow things like G-Sync and FreeSync etc. I'll mention it in my review because I'm directly comparing it to the XL2420G which has that single strobe function and may prompt them to do something if it gains traction. But for now it looks like the mentality they have is that if the pros don't use it, you won't find it on the Zowies. :|
3shells wrote:I noticed that this monitor has a dp 1.2 port in the product specs, can it actually do 240hz with that?
It runs 240Hz on the HDMI 2.0 and the Displayport. Tested and both work.

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lexlazootin
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Re: Presenting the ZOWIE XL2540 240Hz

Post by lexlazootin » 22 Nov 2016, 04:44

> The hint I got was that anything Zowie is aimed directly at esports and high refresh rates for PC, ie. things the pro gamers request.

I'm triggered.

> Will go into depth about it in the write up but no there is not quite the same wow factor. Most visual improvement comes in the form of halo/ghost smear reduction.

I know it's pretty specific but you should try games/modes that really take advantage of the extra refresh, a single player game story game isn't quite the same as speedrunning HL, Bhopping in CS:S/Gmod or playing Quake Live. In those games the wow factor really extends for me and leaves me wanting more.

It sounds silly but when moving that fast and being accurately to tell what is going on feels really good and feels like you're gliding through the game instead of seeing frames.

I made this video the first week i got my monitor and i absolutely love Bhopping on it because of how real it feels. It's not the best example but i just love the experience.

https://www.youtube.com/watch?v=JP1OsvtDf-E
https://youtu.be/GNWR4SkrW58?t=15s more bhopping for a map i made for hl

As soon as i get a G-Sync 240hz i'm going to go see how much i can overclock it.

For me there is a definite wow factor for me.

charlychad
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Re: Presenting the ZOWIE XL2540 240Hz

Post by charlychad » 22 Nov 2016, 08:12

lexlazootin, i really like your videos, it made me think of CPMA/PQL in quake that i still play a lot, with different physic.

But yeah you are right too about trying it in a very fast game.
Anyway i preorder it last week cause Q83Ia7ta made me discover this awsome screen.
As soon as i have it, i go Quake live on PQL .

Q83Ia7ta
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Joined: 18 Dec 2013, 09:29

Re: Presenting the ZOWIE XL2540 240Hz

Post by Q83Ia7ta » 22 Nov 2016, 13:22

charlychad wrote:lexlazootin, i really like your videos, it made me think of CPMA/PQL in quake that i still play a lot, with different physic.

But yeah you are right too about trying it in a very fast game.
Anyway i preorder it last week cause Q83Ia7ta made me discover this awsome screen.
As soon as i have it, i go Quake live on PQL .
I'm also a Quake Live player :)
Competitive fps players are target audience for this 240Hz monitors.

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Chief Blur Buster
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Re: Presenting the ZOWIE XL2540 240Hz

Post by Chief Blur Buster » 22 Nov 2016, 14:11

lexlazootin wrote:My god, i just tried to do the same test on my screen and you're right, it sucks. I think someone needs to figure out a new way of doing it because i'm flinging my head with the alien just to keep track :lol:

240hz white background - 9 ppf - 5.1ms - 196 mmcr
240hz black background - 15 ppf - 3.1ms - 327 mmcr
average - 4.1ms - 261.5 mmcr

Mangemongen it should be 1 frame like every other monitor.
Spot on!

There are differences in response-time-acceleration going from black-to-white, and white-to-black. Some LCD's go from black-to-white faster than white-to-black. Therefore, a more accurate MMCR can be obtained by averaging the two values. So if you want an accurate MMCR value, measure both values, then average the two values.

When the old MPRT test pattern was created, it was designed in the era of 60Hz and 120Hz LCDs -- the 165Hz-and-faster LCDs had not been tested yet at the time. Also, back at the time, response time acceleration differences interfering with MPRT testing were not widely known. It's extremely difficult to design an MPRT-measuring test that relies 100% only on human vision. You're trying to actually measure milliseconds by human vision alone, via the motion blur trail length effect.

That in itself, that it is possible at all, to create a test pattern that allows the unaided human eye to measure 4.1 milliseconds by human vision alone -- is still impressive. Basically you're actually, measuring, by TestUFO pattern, the size of 4.1 milliseconds worth of motion blur, by human eye alone, to an accuracy of +/- 0.1 milliseconds, in a web-based motion test pattern! Ponder that for a moment...

That way, it won't be a comfortable or easy test pattern, but the fact that it's possible to measure MPRT by unaided human eye to +/- 0.1ms accuracy -- on many screens -- (if you average the white and black values) -- is quite a feat -- and impressive, even to myself.

That said, I have subsequently discovered new ways to slow down the motion tests for 240Hz monitors. I'll attempt to upload a new MPRT test sometime later this winter -- once the current Blur Busters upgrades are completed.
Q83Ia7ta wrote:
Chief Blur Buster wrote:What's wrong with my results? Overdrive influence? Also http://forums.blurbusters.com/viewtopic ... prt#p22768
We've later found out that to get an accurate MPRT measurement, you must measure both the white & black values, and average the two together, as above. Done this way, you get ~0.1ms accuracy as long as there's no strange overdrive sheninigians going on.

On about 80% of LCD's I've been able to get +/- 0.1ms MPRT measurement accuracy via this http://www.TestUFO.com/mprt test.

The other 20% of LCD's behave so strangely, or doesn't have proper overdrive, that it's not easy especially if the black-to-white blur trail looks very different from the white-to-black blur trail -- which then means there's a "subjective judgement" error factor trying to align the checkerboard appearance when one edge of all squares in the scrolling checkerboard is much blurrier than the opposite edge. This hugely asymmetric GtG effect can add a +/- 1.0ms error margin in my experience. You definitely need well-balanced response-time-acceleration that's accurate for all GtG combinations, where possible, and ideally you want to try to max-out your contrast a little, so black is full-black, and white is full-white (So you don't want to digitally compress your greyscale range during the MPRT test) -- for proper MPRT test pattern testing.

The better the overdrive, the more accurate the MPRT test becomes, since you need actual GtG LCD response time (to ~90% completion of transition) to be properly far less than a refresh cycle, in order to have the MPRT test properly work.

You can make MPRT easier (slower scrolling) by using smaller size squares in the scrolling checkerboard, but the MPRT measurement error margin definitely goes up significantly.

MMCR is a number roughly equivalent to Samsung Clear Motion Rate (CMR) and LG Motion Clarity Index, etc. These numbers are simply inverses of the scientific MPRT measurement. e.g. 240Hz = 1/240sec MPRT = 240 MMCR = 240 Samsung Clear Motion Ratio = 240 LG Motion Clarity Index. If you are wondering why the heck the TV manufacturers advertise those "fake refresh rate numbers", that's simply an inverse of MPRT measurement, and an approximation of expected motion blur for framerate-equalling-refreshate situations (usually, alas, "interpolated" in those televisions). But what we have here, the XL2540, is a bona-fide true 240Hz native refresh rate display!

Yes, the www.TestUFO.com/mprt pattern is hard and fiddly. While a technical breakthrough in enabling unaided-human-eye MPRT measurements to sub-millisecond levels, it is crap for ease-of-use. There will be a much easier MPRT measuring test pattern in 2017.
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exezon
Posts: 1
Joined: 22 Nov 2016, 14:53

Re: Presenting the ZOWIE XL2540 240Hz

Post by exezon » 22 Nov 2016, 14:59

Did something crazy i guess, oh well to late :D
http://imgur.com/N5pb9d5 - forgot to remove the uk power cord, its free anyways
Any extra test you want me to do once i get it? Or maybe an unboxing pictures

Mangemongen
Posts: 10
Joined: 21 Nov 2016, 04:32

Re: Presenting the ZOWIE XL2540 240Hz

Post by Mangemongen » 22 Nov 2016, 18:38

Q83Ia7ta wrote:
charlychad wrote:l
As soon as i have it, i go Quake live on PQL .
I'm also a Quake Live player :)
Competitive fps players are target audience for this 240Hz monitors.
Reflex player checking in :D

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