Chief Blur Buster wrote:Sometimes a problem is elsewhere on the input lag chain. When playing with a dozen monitors... For example, any monitor I own can suddenly get 1 extra frame of latency if I screw up with a setting on the PC/Windows side. Something as simple as plugging in a 2nd monitor (e.g. 60Hz or 120Hz) monitor occasionally (not always) screwed around with the input lag of a primary (144Hz) monitor, to a monitor bug that disappeared when I turned off a specific setting. Occasionally it is indeed the monitor settings (I change a setting in the monitor OSD, and BAM, the 1 frame latency disappears -- like even just changing an overdrive setting only). Very monitor dependant. But often I found it was also the OS too. And sometimes I can or can't reproduce, especially on a clean Windows install & graphics driver install. Weird sheninigans that the operating system does, is quite downright annoying when it's hard to troubleshoot sometimes. And once, a little bit latency disappeared when I changed a connection (e.g. switched between video ports on the graphics card) -- does not always happen but it happened at least once. I'm not talking a millisecond, but an actual full frame of latency (e.g. 8ms). There were times I was blaming the monitor when it was actually the OS. Or vice versa. (Ugh, eh!)
lexlazootin wrote:> https://gfycat.com/ImportantIllfatedCoati
omfg, no. the person with the ping would also have 150ms delay added to his shot, making both parties 100% even... i'm actually pretty mad at who ever made that content, It's such science BS.
Chief Blur Buster wrote:Sometimes a problem is elsewhere on the input lag chain.
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