After reading several different discussions elsewhere, it seems people are primarily concerned with Facebook getting too involved with trying to develop the hardware themselves (which most likely won't happen), develop full games themselves (also won't happen unless they're browser based and cheap), or sending the original development team packing (this might happen after its released, but not beforehand).Victor Luckerson @VLuck [url]http://time.com/37842/facebook-oculus-rift/[/url] wrote:
Facebook does not yet have a business model for Oculus, but revenues won’t center around selling Oculus Rift headsets.
Zuckerberg said he could envision people visiting virtual worlds where they can buy goods and are served advertisements.
The dev team probably won't stay intact long (which is common with acquisitions), but it won't be because they're sent packing, it will be because they can't stand watching what Victor Luckerson reported on; there is currently no business model other than "visit virtual worlds where they can buy goods and are served advertisements." I wouldn't blame them either. If that's the business model, I'm staying far away from it.
Is it just me or does it seem like Mark thinks he just bought Google Glass?Mark Zuckerberg wrote:
“Oculus has the potential to be the most social platform ever”
“Imagine sharing not just moments with your friends online, but entire experiences and adventures”
"Mobile is the platform of today, and now we're also getting ready for the platforms of tomorrow"
"Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate."
"Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face—just by putting on goggles in your home"
I don't mean to sound bitter like one of the guys who helped kickstart Oculus with $25 and thinks they should have a seat on the board. I wasn't a fan of Virtual Boy and I never paid much attention to this. But if anything Zuckerberg has been saying is what he plans to do with the tech, then I don't see how this is even remotely good for the gaming industry.
Sony also recently announced similar technology, and Valve has been showing off their own VR headsets.
As far as Sony's, it will be far less capable than Oculus or Valve's by default, for similar reasons to what the above blog commenter stated. Also Sony stated in their financial outlook they intend to market PS4 for a full 10 year life cycle. So that in general is just going to be bad for video games, considering most PC games are cross-platform and the PS4 is already several steps behind current high-end hardware.Elem187 at [url]http://www.cnbc.com/id/101515486[/url] wrote:
Sony's setup is tethered to outdated hardware. You need a pretty beefy GPU to do proper VR, and the Radeon 7850 in the PS4 is pretty low end tech today.
The PS4 would need to significantly scale back the visuals to run it (1080p, 75hertz, low persistence and 95fps bare minimum, the PS4 struggles to hit 1080p 30fps with current gen games)....
Valve is also making their own VR headset, which they will always be a gaming first company.
In regards to Valve's VR project, I remember reading that they have no intention of selling them, they only started the project for developing, which they could've done by spending $300 x 100 Oculus dev units. Also they are apparently more advanced. I hate to post a link to another forum but there is a description of a first-look here: http://www.neogaf.com/forum/showthread.php?t=776513. If they really have no interest in selling them, why spend so much developing them? Doesn't sound like this is the reality of the situation, especially since Oculus turned down an offer from Valve to "help" them with theirs.
Maybe Valve should reconsider their "not interested in selling them" approach? But in reality I'm sure the Steam Controller and SteamOS have absolutely nothing to do with a Steam VR helmet intended for use in a living room...