Dell Announce New Alienware 27″ 1440p 360Hz and 32″ 4K 240Hz QD-OLED Gaming Monitors

High Hz on OLED produce excellent strobeless motion blur reduction with fast GtG pixel response. It is easier to tell apart 60Hz vs 120Hz vs 240Hz on OLED than LCD, and more visible to mainstream. Includes WOLED and QD-OLED displays.
jetcat3
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Re: Dell Announce New Alienware 27″ 1440p 360Hz and 32″ 4K 240Hz QD-OLED Gaming Monitors

Post by jetcat3 » 14 Jan 2024, 12:43

I ordered one as well. If you look at the image here you can get an idea of how they’ll compare. It still won’t beat ULMB 2 at 540Hz though but close enough for me.

viewtopic.php?t=10047&start=260

Supermodel_Evelynn
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Re: Dell Announce New Alienware 27″ 1440p 360Hz and 32″ 4K 240Hz QD-OLED Gaming Monitors

Post by Supermodel_Evelynn » 16 Jan 2024, 09:33

Depo wrote:
24 Nov 2023, 07:29
But what if you can't reach the 360hz in 1440p on the new Oleds won't they be a stuttering mess?
Remnant 2 can barely reach 60 FPS on a RTX 4090 at 1440P in Ward 13 map

These high HZ monitors are stupid, there is huge diminishing return after 120hz or even 100hz.

Going from 60 to 120 is like going from 30 to 60 all over again, going from 120 to 360 feels mediocre at best.

What I want from an OLED is 60hz strobing so I can use CRT Royale shader on Retroarch and a glossy screen coating, not this nasty ass matte that looks like someone smeared Vaseline all over the screen.

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Re: Dell Announce New Alienware 27″ 1440p 360Hz and 32″ 4K 240Hz QD-OLED Gaming Monitors

Post by Chief Blur Buster » 18 Jan 2024, 08:00

Supermodel_Evelynn wrote:
16 Jan 2024, 09:33
These high HZ monitors are stupid, there is huge diminishing return after 120hz or even 100hz.
Only because of
1. LCD. It's terrible in the continued refresh rate race.
2. Content. That's why I am helping companies with improved framegen.
3. Sync technology issues. VSYNC OFF means 144-vs-360 is less visible. VSYNC ON 144fps 144Hz versus VSYNC ON 360fps 360Hz perfect framerate=Hz is more noticeable.

360Hz monitors aren't useful for 60-120fps content without strobing.
Framerate-based motion blur reduction requires large framerate increases.
4x more frame rate (AND MUST BE OLED, NOT LCD) = 4x less motion blur.

Blur Busters Prime Directive: You must respect the two methods of motion blur reduction, to respect the brand name here.
1. Strobe/BFI-based blur reduction (works wonderfully with low frame rates)
2. Framerate-based blur reduction (works wonderfully on OLED)

They are both legitimate, and is popular around here, even though brute method is costly (and needs 4x frame rate increases / 4x refresh rate increases, to be mainstream visible). I am a hater of refresh rate incrementalism, which hurts humankind benefits, especially with GPUs and game developers not keeping up. And the pixel response speed at 360Hz is never 100% perfect, most 360Hz LCDs take 2+ refresh cycles to finish pixel transitions, that's not 100% refresh cycle compliance.
Supermodel_Evelynn wrote:
16 Jan 2024, 09:33
Going from 60 to 120 is like going from 30 to 60 all over again, going from 120 to 360 feels mediocre at best.
Until you see 120 vs 360 on an OLED, because LCD GtG throttles the difference between 144-vs-360, as does game quality. Then it's like going from 60 to 120 all over again. But, frame rates are not keeping up. The GPU is a big problem.

Also, mouse microstutter has big problems with 144-vs-360Hz. Some mouse settings means I (even myself, Chief Blur Busters) can't tell apart 144-vs-360 sometimes at some mouse settings, because of how choppy some FPS games turns. That's why I am a big fan of high-DPI high-pollrate low-sensitivity operations, because it amplifies my ability to see refresh rate differences. But, that's not always the most ideal setting for all esports games. Most esports players only use 800dpi, which is good for CS:GO, but doesn't help mainstream visibility of 144-vs-360 as an example.

So a big problem is also the content -- how much the content improves or does not improve during the refresh rate race.

There's a big community, www.reddit.com/r/MotionClarity that is using framegen as a motion blur reduction technology now. Most of those people over there are not esports gamers, but want to blur bust using approach #2 (framerate-based motion blur reduction). The high Hz requires high frame rate, for the framerate-based motion blur reduction to work properly.
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Supermodel_Evelynn
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Re: Dell Announce New Alienware 27″ 1440p 360Hz and 32″ 4K 240Hz QD-OLED Gaming Monitors

Post by Supermodel_Evelynn » 18 Jan 2024, 10:24

Chief Blur Buster wrote:
18 Jan 2024, 08:00
Supermodel_Evelynn wrote:
16 Jan 2024, 09:33
These high HZ monitors are stupid, there is huge diminishing return after 120hz or even 100hz.
Only because of
1. LCD. It's terrible in the continued refresh rate race.
2. Content. That's why I am helping companies with improved framegen.
3. Sync technology issues. VSYNC OFF means 144-vs-360 is less visible. VSYNC ON 144fps 144Hz versus VSYNC ON 360fps 360Hz perfect framerate=Hz is more noticeable.

360Hz monitors aren't useful for 60-120fps content without strobing.
Framerate-based motion blur reduction requires large framerate increases.
4x more frame rate (AND MUST BE OLED, NOT LCD) = 4x less motion blur.

Blur Busters Prime Directive: You must respect the two methods of motion blur reduction, to respect the brand name here.
1. Strobe/BFI-based blur reduction (works wonderfully with low frame rates)
2. Framerate-based blur reduction (works wonderfully on OLED)

They are both legitimate, and is popular around here, even though brute method is costly (and needs 4x frame rate increases / 4x refresh rate increases, to be mainstream visible). I am a hater of refresh rate incrementalism, which hurts humankind benefits, especially with GPUs and game developers not keeping up. And the pixel response speed at 360Hz is never 100% perfect, most 360Hz LCDs take 2+ refresh cycles to finish pixel transitions, that's not 100% refresh cycle compliance.
Supermodel_Evelynn wrote:
16 Jan 2024, 09:33
Going from 60 to 120 is like going from 30 to 60 all over again, going from 120 to 360 feels mediocre at best.
Until you see 120 vs 360 on an OLED, because LCD GtG throttles the difference between 144-vs-360, as does game quality. Then it's like going from 60 to 120 all over again. But, frame rates are not keeping up. The GPU is a big problem.

Also, mouse microstutter has big problems with 144-vs-360Hz. Some mouse settings means I (even myself, Chief Blur Busters) can't tell apart 144-vs-360 sometimes at some mouse settings, because of how choppy some FPS games turns. That's why I am a big fan of high-DPI high-pollrate low-sensitivity operations, because it amplifies my ability to see refresh rate differences. But, that's not always the most ideal setting for all esports games. Most esports players only use 800dpi, which is good for CS:GO, but doesn't help mainstream visibility of 144-vs-360 as an example.

So a big problem is also the content -- how much the content improves or does not improve during the refresh rate race.

There's a big community, www.reddit.com/r/MotionClarity that is using framegen as a motion blur reduction technology now. Most of those people over there are not esports gamers, but want to blur bust using approach #2 (framerate-based motion blur reduction). The high Hz requires high frame rate, for the framerate-based motion blur reduction to work properly.
WOW this has got to be the most important post I have ever seen.

I wish this kind of information was actually available on mainstream tech sites that most people myself visits.

BTW what are your thoughts on 500hz upcoming OLED? specifically for 60 FPS fighting games I remember you said 600HZ OLED on 60 FPS locked games = PureXP in Light Mode

I will be honest while I was not that impressed with light mode in XG2431, it still made a world of difference in fighting games locked to 60 FPS. Are you saying a 500hz OLED would give very similar results to this?

I won't lie Ultra Mode in PureXP while too dim to use, was the smoothest clearest thing I ever seen in my life since CRT.
I guess one day we might get 2400HZ OLED at the rate we are going might only take 20 years at most I plan on being alive when that day reaches.

In the mean while I am super duper excited for the upcoming Blur Buster 2.0 monitors and thank god Blur Buster 2.0 certification exist otherwise retro gamers / street fighter games like myself would be tough out of luck on 60hz strobing

Can you imagine us getting a XG2431 PureXP Extreme = 2/2400sec MPRT BUT BUT BUT instead of 90 nits and 1080p we get like 250 nits and 1440P?

What a dream that would be right?

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