Batch file to turn off 8->10bit dithering in NVIDIA GPUs on Windows
Posted: 18 Jan 2024, 19:47
Disabling Temporal Dithering on NVIDIA GPUs
There's a relatively new open source project (only 3 months old) to disable temporal dithering on NVIDIA product.
Normally temporal dithering is good. For most people. Temporal dithering is used to emulate 10-bit via 8-bit, where pixels can flicker (shallow flickerdepth) temporally over multiple refresh cycles.
I'm not prone to this eyestrain, but I know some of you are. Some people claim to have eyestrain by FRC/temporal dithering. Be warned, FRC is a common redherring (e.g. usually not the main underlying ergonomic issue), but you can experiment turning on/off to see if your eyestrain appears/disappears.
It's not as bad as DLP, but some people here in this forum -- are particularly super-sensitive to eyestrain from this factor. There may be an interaction involved (e.g. specific LCDs that amplify eyestrain from this), as there's a lot of interplay between LCD inversion flickers and temporal dithering flickers that can create amplified resonance flickers that (a few) may be eyestrained by. Lots of unexpected causes and effects in the industry that are overlooked by small QA testing teams that are unaware of the "1% niche causes of eyestrains"; would not be surprised.
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github.com/SLStyler/Dithering-for-Windows-Simple-BAT-
DISCLAIMER WARNING - I HAVE NOT VETTED FOR MALWARE - USE AT OWN RISK
MIT license, it's just a batch file. There appears to be a potential bug with it in Windows 10 versus Windows 11, maybe one of you can bugfix it.
In this case, this becomes a useful additional ergonomic tool to the "Over 100 ergonomic problems of pieces of glass called 'screens' that is imperfectly trying to emulate real life"
There's a relatively new open source project (only 3 months old) to disable temporal dithering on NVIDIA product.
Normally temporal dithering is good. For most people. Temporal dithering is used to emulate 10-bit via 8-bit, where pixels can flicker (shallow flickerdepth) temporally over multiple refresh cycles.
I'm not prone to this eyestrain, but I know some of you are. Some people claim to have eyestrain by FRC/temporal dithering. Be warned, FRC is a common redherring (e.g. usually not the main underlying ergonomic issue), but you can experiment turning on/off to see if your eyestrain appears/disappears.
It's not as bad as DLP, but some people here in this forum -- are particularly super-sensitive to eyestrain from this factor. There may be an interaction involved (e.g. specific LCDs that amplify eyestrain from this), as there's a lot of interplay between LCD inversion flickers and temporal dithering flickers that can create amplified resonance flickers that (a few) may be eyestrained by. Lots of unexpected causes and effects in the industry that are overlooked by small QA testing teams that are unaware of the "1% niche causes of eyestrains"; would not be surprised.
__
github.com/SLStyler/Dithering-for-Windows-Simple-BAT-
DISCLAIMER WARNING - I HAVE NOT VETTED FOR MALWARE - USE AT OWN RISK
MIT license, it's just a batch file. There appears to be a potential bug with it in Windows 10 versus Windows 11, maybe one of you can bugfix it.
In this case, this becomes a useful additional ergonomic tool to the "Over 100 ergonomic problems of pieces of glass called 'screens' that is imperfectly trying to emulate real life"