Vertical Total 1350

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, Turbo240, ToastyX Strobelight, etc.
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Foxeran
Posts: 2
Joined: 11 Mar 2015, 08:40

Vertical Total 1350

Post by Foxeran » 11 Mar 2015, 08:43

1) How can i know if my Vertical Total is set to 1350? I'm using CRU by ToastyX since i have an AMD GPU.
I did everything. I created a detailed resolution 1920x1080 @ 120hz, 1350VT and i'm not sure how do i activate it. Is it the native resolution of the monitor ?

2) Oh and another question: If i'm playing cs:go at a 1280x960 4:3 stretched resolution will the 1350VT tweak work?

3) What about persistance to 0ms and crosstalk down to the left?


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Foxeran
Posts: 2
Joined: 11 Mar 2015, 08:40

Re: Vertical Total 1350

Post by Foxeran » 13 Mar 2015, 11:36

Someone please ? :(

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masterotaku
Posts: 436
Joined: 20 Dec 2013, 04:01

Re: Vertical Total 1350

Post by masterotaku » 13 Mar 2015, 12:43

Foxeran wrote:1) How can i know if my Vertical Total is set to 1350? I'm using CRU by ToastyX since i have an AMD GPU.
I did everything. I created a detailed resolution 1920x1080 @ 120hz, 1350VT and i'm not sure how do i activate it. Is it the native resolution of the monitor ?
First of all: what is your monitor? You're posting in the Lightboost & ULMB section. Vertical Total is irrelevant for those two technologies.

In case you have a BenQ Z series, check the "Current Resolution" in the monitor OSD. System -> Information -> Current Resolution.
If it says it's running at 60Hz while you're actually using 120Hz, then it's working.

Foxeran wrote:2) Oh and another question: If i'm playing cs:go at a 1280x960 4:3 stretched resolution will the 1350VT tweak work?
It should work with GPU scaling.
Foxeran wrote:3) What about persistance to 0ms and crosstalk down to the left?
0ms is just the monitor turned off :lol: . Just kidding, I know you meant some other number.

The persistence setting depends on the refresh rate. The higher the refresh rate, the lower the persistence is at the same setting. I guess they made that to compensate the higher Hz, because a higher number of strobes per second increases brightness.
If you're using a custom resolution, that makes the monitor use the 60Hz strobe lengths, and that's why the monitor OSD says it's running at 60Hz and why people say it's brighter (it's brighter because it's just using a higher persistence).

In the blurbusters strobe utility, the numbers in miliseconds correspond with the 60Hz strobe lengths.

The crosstalk zone depends on the Vertical Total. Try it yourself to see what suits you better.
CPU: Intel Core i7 7700K @ 4.9GHz
GPU: Gainward Phoenix 1080 GLH
RAM: GSkill Ripjaws Z 3866MHz CL19
Motherboard: Gigabyte Gaming M5 Z270
Monitor: Asus PG278QR

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