how bad are stutters with lightboost?

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, Turbo240, ToastyX Strobelight, etc.
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Edmond

how bad are stutters with lightboost?

Post by Edmond » 30 Mar 2015, 14:38

Can anyone who is sensitive to stutters, please tell me how bad are stutters, microstutters and stuff when you are in lightboost mode?
Asuming you play old games and 120fps/120hz with vsync on isnt a problem. Tearing is not acceptable.

And has anyone tried to cut away the vsync input lag with a 119fps cap?

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lexlazootin
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Joined: 16 Dec 2014, 02:57

Re: how bad are stutters with lightboost?

Post by lexlazootin » 30 Mar 2015, 23:44

Stutters are more noticeable with lightboost. With lightboost every frame that stutters is very noticeable to your eyes and with a 119fps cap there is going to be a small tear line slowly going up your screen constantly.

what are you going to do or play?

Edmond

Re: how bad are stutters with lightboost?

Post by Edmond » 31 Mar 2015, 04:04

lexlazootin wrote:Stutters are more noticeable with lightboost. With lightboost every frame that stutters is very noticeable to your eyes and with a 119fps cap there is going to be a small tear line slowly going up your screen constantly.

what are you going to do or play?
I really wanted to see what lightboost looked like in person. I realized that since i play mostly old games and source, this might actually be the thing for me, not gsync. (since you have to choose)

But i remembered i have a CRT somewhere, so i`ll take a look @ that.
I played on it when i was a little bastard and didnt understand shit. And i dont remember anything either.

landbased
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Joined: 05 Apr 2015, 12:36

Re: how bad are stutters with lightboost?

Post by landbased » 05 Apr 2015, 12:41

Not op but I have a related question:

What's the best setup for playing a 100fps cap on a lightboost 120hz monitor? (cs 1.6 only functions correctly at 100fps)
I tried 120hz strobed, but I can easily see the 'gaps' between frames and occasional tearing lines going up the screen.
100hz strobed was a lot smoother but no matter what I tried with fps_max and fps_override I could still see tearing lines.
I don't currently have gsync.

Is my best bet to just go without lightboost @ 120hz?

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masterotaku
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Re: how bad are stutters with lightboost?

Post by masterotaku » 05 Apr 2015, 13:39

landbased wrote: 100hz strobed was a lot smoother but no matter what I tried with fps_max and fps_override I could still see tearing lines.
It's normal to have tearing at fps=Hz if vsync is disabled. If you don't want tearing, vsync is your only option unless you buy a G-Sync/Freesync monitor.
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Blural
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Re: how bad are stutters with lightboost?

Post by Blural » 07 Apr 2015, 16:57

After having used low persistence for some time now I can say I'm quite sensitive to stuttering.

If you're playing old games, for most old games, I've found stuttering to be non existent. I'm simply able to maintain a minimum framerate at all times with ease and very, very few old games have an engine that will stutter regardless of framerate.

For newer games, I simply drop the graphical quality to achieve as stable as a minimum framerate as possible. I've found that low persistence is visually superior to any other graphical setting. Blur is unplayable now.

I'll say this, a little stuttering is vastly superior to constant blurring of a high persistence monitor. Blurring is constant and it ruins everything at all times, stutter is annoying and can be minimized or eliminated. In either case, low persistence such as lightboost is superior, unless you can't achieve a somewhat stable minimum framerate, in which case, I'd argue it's not even worth playing the game at all as you get used to not having the blur.

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