ULMB and Overwatch

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, Turbo240, ToastyX Strobelight, etc.
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blutisan
Posts: 2
Joined: 16 Jun 2016, 17:01

ULMB and Overwatch

Post by blutisan » 16 Jun 2016, 17:13

Cant seem to find the answer in the FAQS, so im asking here: im running ULMB on a 120hz configuration playing Overwatch. Overwatch has this awkward fps cap settings where you basically set your refresh rate and then it gets capped at that +10. so theres either 144hz (154fps cap) or 120hz (130 fps cap) and 100 hz (110fps cap). what would be the best with ULMB? thanks in advance :D

Sparky
Posts: 682
Joined: 15 Jan 2014, 02:29

Re: ULMB and Overwatch

Post by Sparky » 16 Jun 2016, 21:26

Can't you edit the ini file to set a different cap?

blutisan
Posts: 2
Joined: 16 Jun 2016, 17:01

Re: ULMB and Overwatch

Post by blutisan » 17 Jun 2016, 01:09

Sparky wrote:Can't you edit the ini file to set a different cap?
You can but it rounds up to default settings even write protected

Trip
Posts: 157
Joined: 23 Apr 2014, 15:44

Re: ULMB and Overwatch

Post by Trip » 17 Jun 2016, 04:06

I think putting it to 120hz ulmb and enabling fast sync would give you the best experience in most cases. You do have to make sure you can keep up the frame rate though. I wouldn't bother with separate fps caps below refresh rates or something since that will only mess up the timings more.

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