Double/Triple Image effect vs blurring at non-strobed 60Hz

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, Turbo240, ToastyX Strobelight, etc.
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bachnaify
Posts: 3
Joined: 15 Jul 2016, 08:28

Double/Triple Image effect vs blurring at non-strobed 60Hz

Post by bachnaify » 25 Jul 2016, 15:07

I have a question. What is better for gaming ? blurred non-strobed 60Hz or 30fps at 100Hz ?

Falkentyne
Posts: 2795
Joined: 26 Mar 2014, 07:23

Re: Double/Triple Image effect vs blurring at non-strobed 60

Post by Falkentyne » 25 Jul 2016, 22:21

Your question is a bit pointless/strange in what criteria you asked, as it's rather silly, but Higher FPS is always better, always.
And it also doesn't make sense. 600hz non strobed vs 100hz? What? Are you talking about 30 fps at 100hz strobed, or 30 fps at 60hz non strobed?

In this case, it doesn't matter anyway. 30 fps is garbage. Period. Might as well use 100hz to avoid extra input lag.

There are only some exceptions to this, and that is if you intentionally cap a slightly (less than 20%) lower FPS to maintain FPS=vsync at a slightly lower refresh rate. This is only beneficial with a CRT or with blur reduction.

Example if your game constantly drops from your "desired" 100 hz/100 fps and drops down from 86-94 repeatedly, but NEVER goes below 85, making a custom 85hz refresh rate, and enabling vsync+blur reduction might give you more enjoyment than having stutters under the 100 fps cap.

All this is irrelevant if you are using Gsync/Freesync, or if vsync is disabled.

Glide
Posts: 280
Joined: 24 Mar 2015, 20:33

Re: Double/Triple Image effect vs blurring at non-strobed 60

Post by Glide » 26 Jul 2016, 11:06

I would rather have sample & hold motion blur than double/triple images caused by strobing at a multiple of the framerate.
It doesn't matter if that is 24 FPS at 48/72Hz, 60 FPS at 120/180Hz or 90 FPS at 180Hz. It's unwatchable to me.
30 FPS is no fun no matter what you're displaying it at though.

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