First.... Strobelight WILL NOT work to enable LightBoost on a laptop at this time.
But, I have seen people enable LightBoost on 3D-capable laptop LCDs before, but it is extremely tricky to do so, and sometimes darn near nigh impossible.
1. You need a laptop LCD that supports modern 3D-glasses 3D at 120Hz; preferably marketed as "nVidia 3D Vision 2". That means existence of a LightBoost strobe backlight.
2. You will need to do the emitter trick
or the Advanced EDID Override Method
For an NVIDIA 3D Vision 2 Laptop, I suggest Alternate LightBoost HOWTO #2
(easier) or #4 (harder).http://www.blurbusters.com/lightboost/howto/
Yes -- purchasing the 3D glasses kit does definitely make it far easier to enable the blur-eliminating strobe backlight (LightBoost or ULMB) for systems that do not support Strobelight.
Also, for 3D Vision Laptops that has dual-GPU switch (Intel GPU and NVIDIA GPU), those becomes almost impossible, but I've heard of one who used the Intel Custom Resolution (since GeForce GPU pipes through the Intel video output) for an external LightBoost monitor, and one who used the emitter trick -- though you may not be able to do it for an internal LCD. There's a >50% failure rate trying to tinker with forcing LightBoost on a dual-GPU laptop that has 3D Vision2 support -- it is strewn with failure.
In a simpler world, it's just a ULMB on/off setting. ULMB is simply an easier-to-enable LightBoost, more optimized for blur reduction than for 3D glasses, but looks darn near identical to most people (just subtle differences -- color quality, different ghosting trails, etc).