ULMB and fast sync
Posted: 12 Dec 2016, 21:36
Hi everyone,
I have found something quiet interesting I think
When running vsync on in ULMB mode we have the regular frame halving when a certain fps is reached which makes things really bad in my opinion
Without vsync there is tearing which also makes things bad (again my opinion)
So I tried fast sync
This mode is kind of a mess to be honest because it stutters alot and sometimes freezes the game even for a second
I have found this quiet interesting, you can run the games at any fps you like with a fps limiter and there is no tearing, for example, I tried from 70fps to 89fps on my 120hz ulmb mode and there was no halving to 60 like normal vsync
So I tried to set the fps limiter to 120fps and it actually runs all games I tried alot better than when no fps limiting
For example CSGO would run to its max 240fps and would stutter alot
Limited to 120 and its pretty doable to be honest
Its not gsync fluidity but not too bad anyway
Also found with battlefield hardline you need to add a line to your user.cfg or it would freeze lag every few seconds
This was not needed for battlefield 1 though
this was the line (I dont know to be honest what it does but it works)
RenderDevice.PresentAsync 0
Anyway if anyone is up for testing this and tell their opinion compared to regular vsync in ULMB mode and give their opinion
Best,
Kandor
I have found something quiet interesting I think
When running vsync on in ULMB mode we have the regular frame halving when a certain fps is reached which makes things really bad in my opinion
Without vsync there is tearing which also makes things bad (again my opinion)
So I tried fast sync
This mode is kind of a mess to be honest because it stutters alot and sometimes freezes the game even for a second
I have found this quiet interesting, you can run the games at any fps you like with a fps limiter and there is no tearing, for example, I tried from 70fps to 89fps on my 120hz ulmb mode and there was no halving to 60 like normal vsync
So I tried to set the fps limiter to 120fps and it actually runs all games I tried alot better than when no fps limiting
For example CSGO would run to its max 240fps and would stutter alot
Limited to 120 and its pretty doable to be honest
Its not gsync fluidity but not too bad anyway
Also found with battlefield hardline you need to add a line to your user.cfg or it would freeze lag every few seconds
This was not needed for battlefield 1 though
this was the line (I dont know to be honest what it does but it works)
RenderDevice.PresentAsync 0
Anyway if anyone is up for testing this and tell their opinion compared to regular vsync in ULMB mode and give their opinion
Best,
Kandor