Hello,
You probably already saw the
Motion Blur Reduction FAQ
So you probably have several issues to adjust first first before advanced improvements such as Vertical Totals and Custom Resolutions.
Strobing amplifies visibility of microstutters normally hidden by motion blur. Fix your microstutter weak links first!
1. Try testing a good mouse / mousepad to make mouse movements smooth (see
Blur Busters Mouse Guide -- because a poor mouse can further amplify microstutters seen, especially those during blur reduction). During strobed operation, a 1000Hz poll rates makes a
noticeable difference over 125Hz/500Hz -- without motion blur hiding the difference of 500Hz-vs-1000Hz mouse fluidity, you will now be able to see mouse microstutter differences between 500Hz and 1000Hz during strobed operation.
2. Try briefly testing VSYNC ON and making sure framerate runes at maximum (120fps with no framerate slowdowns). VSYNC ON benefits both with and without blur reduction strobing.
3. Choose the monitor's best strobed rates (e.g. 120Hz). Some monitors will do an excellent job strobing at 85Hz or 100Hz (not all of them), if you are running a game that can't run 120fps@120Hz necessary for super-smooth motion.
Should I use VSYNC ON or VSYNC OFF?
Strobing usually looks better with VSYNC ON. However, you get more input lag with that if you're a competition gamer. For average gamers and offline gaming, it often not matter. VSYNC ON is normally not use by professional competition eSports players due to the input lag of VSYNC ON (and strobing, for that matter). However, it is perfectly fine for recreational gaming when you just want to have fun with the smoothest possible motion. "VSYNC ON + Strobing" go together very well to produce that CRT motion clarity effect that some gamers crave (of yesteryear arcade games, or Nintendo smooth scroller days). VSYNC ON is necessary to get the 'smooth' effect you see in
http://www.testufo.com/photo ... Another method with a little less lag is that in-game framerate capping can help too, especially if you want to use strobing during competition gaming. The use of uncapped or almost-uncapped framerates (e.g. 1000fps VSYNC OFF using a GTX 1080 during CS:GO) can also be another brute-force way to reduce the amplified-microstutter effect of strobing.[/i]
Be careful of washing out your colors while attempting to brighten your strobed mode
Now once you've done that, and you want the motion clarity improvements of Blur Reduction, you'll want to know that Blur Reduction can be darker than without Blur Reduction -- you can adjust both Brightness to 100% and strobe length to 100% to get the brightest possible image during strobed operation. Be careful adjusting gamma/contrast/etc in an attempt to brighten things further since that can wash-out your colors before you're able to brighten your whites. If strobed is still too dark, play at night (or turn strobed off during the day).
Proper Colors
You can use test patterns like Lagom test patterns (e.g.
Lagom Contrast) to adjust your colors, for blackest blacks and brightest whites, while making sure you see each colored square simultaneously.