for quake, crt probablyunitedflow wrote:So what's probably better for quakelive-gsync or freesync?
G-Sync: One Year Later
Re: G-Sync: One Year Later
Re: G-Sync: One Year Later
I still didn't get Gsync to run with quakelive. Maybe eventually it will happen.
Re: G-Sync: One Year Later
Sorry, didn't check into this thread for a while.writer21 wrote:I still didn't get Gsync to run with quakelive. Maybe eventually it will happen.
Here are the Nvidia and Quake settings I think are relevant to making G-Sync work:
[*] As far as I know, G-Sync works with all "proper" fullscreen games, including both DirectX and OpenGL. I remember complaining that Runescape can't use G-Sync despite having a fullscreen option. Borderless windowed, while nice, is not enough. Maybe OpenGL support was added later? I can't remember. I might find the info in my post history.
[*] Nvidia control panel: 144hz, Vertical Sync set to G-Sync, triple buffering off.
[*] Quake: r_fullscreen 1, com_maxfps 125. I play at 1080p, the monitor's native resolution. Some people like 800x600, but I don't do any of that. r_displayrefresh 0. Both in and out of the game I'm at 144hz.
Let me know how it goes, writer21. If you need more help, add me on QL or message me on Quakenet. My username is the same.
Re: G-Sync: One Year Later
That's the thing. A CRT or a flawless strobed backlight LCD screen is really nice for Quake, but I gave it up in favor of smoothness. I don't have a way to prove one is better than the other. The game is extremely fast. Right now I'm pursuing playing smarter rather than reacting faster or executing more actions per minute. The psychological aspects of the game (avoiding frustration, staying calm) are what complicate the situation.flood wrote:for quake, crt probablyunitedflow wrote:So what's probably better for quakelive-gsync or freesync?
I remember playing on 60hz and being happy with it. Better than not gaming!
I remember moving to 120hz and never wanting to go back. Less distracting than 60hz.
I remember moving to 120hz strobed and never wanting to go back. Better focus than ordinary 120hz.
And now I've moved to 125fps synced. I prefer it but don't see 120hz strobed as inferior.
Re: G-Sync: One Year Later
G-Sync works best when the framerate of the game is below the monitor's refresh rate. While com_maxfps 250 is nice with ULMB, 125 is better for G-Sync. I just tested com_maxfps 250 and 125 with G-Sync. There is some sluggishness to the mouse when using 250. It almost feels like the sluggishness associated with regular v-sync.fury wrote:I just tried Gsync on Quake Live at 144hz (com_maxfps 250) and there was this terrible mouse driven stuttering. Like, if I'm walking straight through a hallway or just strafing through without turning, no biggie, it's smooth. But when I'm turning, I can see a very distinct stutter. It was bad enough to immediately quit and go back to 120hz ULMB. The problem went away when I did. What mouse are you using? Mine is an Intellimouse Explorer 2.0A USB
I use a Logitech G502. Prior to that I used a G9x for a long time. 800dpi in Quake (with m_cpi 800). Sensitivity 18 (20cm/360) and .2 accel.
- lexlazootin
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Re: G-Sync: One Year Later
Yes, when the fps is higher then the refreshrate of the monitor it turns into V-sync. that is why you set com_maxfps to 125aMunster wrote:There is some sluggishness to the mouse when using 250. It almost feels like the sluggishness associated with regular v-sync.
Re: G-Sync: One Year Later
Thanks for the suggestions but I've tried everything that was said and still no go. I've used both the launcher and steam exe with no luck.
Re: G-Sync: One Year Later
Again, message me on QL or IRC (Quakenet) and I'll help you out. Same nickname throughout.writer21 wrote:Thanks for the suggestions but I've tried everything that was said and still no go. I've used both the launcher and steam exe with no luck.