NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC OFF

Talk about NVIDIA G-SYNC, a variable refresh rate (VRR) technology. G-SYNC eliminates stutters, tearing, and reduces input lag. List of G-SYNC Monitors.
Bishi
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Joined: 20 Feb 2014, 17:23

Re: NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC

Post by Bishi » 09 Jun 2015, 01:04

Because if you hit max fps with vsync off you get tearing and if you hit it with vsync on you get input lag

0134RY73
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Joined: 10 Sep 2014, 03:22

Re: NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC

Post by 0134RY73 » 09 Jun 2015, 01:39

*This because that tearing when you exceed 144hz is awful!
Bishi wrote:Yes, that's the point of the vsync off option. But a better choice imo is just to cap below max fps (135 for a 144 screen)

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lexlazootin
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Re: NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC

Post by lexlazootin » 09 Jun 2015, 09:12

dmbr wrote:Why would that be better?
because then you wont get frame tears and studders when going above 144fps

PiERiT
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Joined: 22 Dec 2013, 11:04

Re: NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC

Post by PiERiT » 10 Jun 2015, 10:21

With these drivers, is it still necessary to turn off V-SYNC within games in order for G-SYNC to work? Or is that not necessary since they've seemingly been split into two separate settings?

Bishi
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Joined: 20 Feb 2014, 17:23

Re: NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC

Post by Bishi » 10 Jun 2015, 13:32

PiERiT wrote:With these drivers, is it still necessary to turn off V-SYNC within games in order for G-SYNC to work? Or is that not necessary since they've seemingly been split into two separate settings?
If given the option it is best to turn off in game regardless of your driver setting. Driver settings usually override whatever you have set in game but they can cause problems in some instances.

ciopenhauer
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Joined: 06 Nov 2014, 06:04

Re: NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC

Post by ciopenhauer » 13 Jul 2015, 11:00

Bishi wrote:Because if you hit max fps with vsync off you get tearing and if you hit it with vsync on you get input lag
I get about 300-500 FPS in CS:GO with G-sync on and V-sync off. I don't really notice any tearing because of the high fps count and being used to tearing in CS:GO anyway. Is it still better to use fps_max 135 for reduced input lag, or V-sync off with max_fps 0? Or are they equivalent?

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lexlazootin
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Re: NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC

Post by lexlazootin » 13 Jul 2015, 13:49

ciopenhauer wrote:I get about 300-500 FPS in CS:GO with G-sync on and V-sync off. I don't really notice any tearing because of the high fps count and being used to tearing in CS:GO anyway. Is it still better to use fps_max 135 for reduced input lag, or V-sync off with max_fps 0? Or are they equivalent?
At higher frame rates frame tearing IS harder too see but if you just cap your fps to 140 you wont get frame tears making it a much more consistent experience. input lag should pretty much be the same.

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