PG248Q... gsync don't works?

Talk about NVIDIA G-SYNC, a variable refresh rate (VRR) technology. G-SYNC eliminates stutters, tearing, and reduces input lag.

PG248Q... gsync don't works?

Postby Zazie » 09 Nov 2016, 14:37

I tried g-sync with emulators. Mame 106 is seen tearing, Kega full screen goes' crash (error StackHash_0a9e). What can I do?
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Re: PG248Q... gsync don't works?

Postby Zazie » 10 Nov 2016, 10:16

There is a g-sync test? It may be broken?
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Re: PG248Q... gsync don't works?

Postby lexlazootin » 10 Nov 2016, 11:56

It's hard to tell what's really going on since I've never tried those programs with G-Sync.

Are you using display port connector on your monitor?

Are your Nvidia drivers updated?

Is G-Sync on in the drivers and running your apps in exclusive fullscreen?

Do you have any Source or GoldSrc games that you can test? just type fps_max 60 in console and G-Sync should kick in. Nvidia also has a g-sync pendulum demo http://www.nvidia.com/coolstuff/demos#!/g-sync
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Re: PG248Q... gsync don't works?

Postby jorimt » 12 Nov 2016, 18:43

Zazie wrote:I tried g-sync with emulators. Mame 106 is seen tearing, Kega full screen goes' crash (error StackHash_0a9e). What can I do?

A simple google search shows both of those emulators have known issues with G-Sync functionality. Just search "Mame 106 G-sync" and "Kega G-Sync" and you may find some existing material on another site or forum.

I don't use either emulator, so I can't give further input.
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Re: PG248Q... gsync don't works?

Postby Zazie » 01 Feb 2017, 18:32

I found that gsync doesn't work with direct draw, which is why it didn't work. :(
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Re: PG248Q... gsync don't works?

Postby dmbr » Today, 08:55

Zazie wrote:I found that gsync doesn't work with direct draw, which is why it didn't work. :(

Does this mean gsync simply doesn't work with Source games? :(
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