No. It has higher input lag. For example, 120Hz with 1/2 refresh vsync has almost the same input lag as a 60Hz monitor. "Almost the same" means it's slightly better, since at 120Hz you have a higher scanout speed for each frame. On average, 120Hz with 1/2 vsync has ~4ms lower input lag compared to 60Hz with normal vsync.tygeezy wrote:Does vsync below the monitors refresh rate have the same input lag as non vsync?
I assume they can. My console-fu is not good enough to know for sure, but I can't think of a reason as to why not. Vsync is something that can be switched on and off at will. A game can check how long it took to render the frame, and if it's higher than a threshold value, it can present it with a 0 present interval (meaning vsync off.)Also, back to what you said about controlling the threshold of adaptive vsync. Can consoles games do this?
No. That's not how it works. You probably used an incompatible browser, or you're using Windows 7 with aero disabled (it needs to be enabled for the test), or you have GPU acceleration disabled in the browser.Also, on my gsync monitor when I went to that vsync tester site I was getting 70ish hz on my monitor which is 144 hz. I'm assuming that's because I had it in gsync mode and that's the framerate I was getting. Although for gsync I only have full screen enabled and not full screen plus windows so I would think it wouldn't be enabled just in my desktop.
Chrome and Firefox should work fine with that test. Other browsers will probably not work.