Re: RTSS vs in-engine framerate capping
Posted: 30 Jun 2017, 14:20
I don't know why the keyboard should be able to know anything about the monitor and vice versa
Things are measured differently, obviously. I assume the keyboard's display is fed by something like RTSS or similar software which measures the game's output, while the monitor measures the g-sync module's scan rate. These are very different things that are measured and will never match. Just because the game outputs a frame doesn't mean the driver will send it to the monitor at that exact time, or that the g-sync module will show it at that time.
Measurements done at different stages of the output chain will give you different results.
Things are measured differently, obviously. I assume the keyboard's display is fed by something like RTSS or similar software which measures the game's output, while the monitor measures the g-sync module's scan rate. These are very different things that are measured and will never match. Just because the game outputs a frame doesn't mean the driver will send it to the monitor at that exact time, or that the g-sync module will show it at that time.
Measurements done at different stages of the output chain will give you different results.