Questions about new G-Sync monitor

Talk about NVIDIA G-SYNC, a variable refresh rate (VRR) technology. G-SYNC eliminates stutters, tearing, and reduces input lag. List of G-SYNC Monitors.
parini
Posts: 61
Joined: 29 Jun 2017, 00:08

Re: Questions about new G-Sync monitor

Post by parini » 02 Jul 2017, 13:40

I put the 2 side monitors that I have both do so I think the problem is not the monitor.

parini
Posts: 61
Joined: 29 Jun 2017, 00:08

Re: Questions about new G-Sync monitor

Post by parini » 02 Jul 2017, 13:49

Could you test on gta too and keep looking up?

User avatar
jorimt
Posts: 2481
Joined: 04 Nov 2016, 10:44
Location: USA

Re: Questions about new G-Sync monitor

Post by jorimt » 02 Jul 2017, 13:51

Wait, you're saying that you have two non-G-SYNC monitors, and you have the brightness issue with those monitors as well?

Does this problem only happen in GTA? If so, it may be an in-game HDR effect at night causing it then, which would mean it has nothing to do with G-SYNC or your monitor at all.

I don't have GTA unfortunately. But again, it sounds like an in-game lighting effect. Try setting GTA to the lowest settings, and see if it happens then.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series

Displays: ASUS PG27AQN, LG 48CX VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)

parini
Posts: 61
Joined: 29 Jun 2017, 00:08

Re: Questions about new G-Sync monitor

Post by parini » 02 Jul 2017, 14:01

If you want I'll give you an account of the game. I've got two here.

User avatar
jorimt
Posts: 2481
Joined: 04 Nov 2016, 10:44
Location: USA

Re: Questions about new G-Sync monitor

Post by jorimt » 02 Jul 2017, 14:03

If the brightness issue is only happening to you in GTA V, it is likely GTA V's "Post FX" setting.

One of those effects (HDR lighting) simulates the human eye adjusting to light sources, which makes brightness fluctuate like that.

It is probably the game.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series

Displays: ASUS PG27AQN, LG 48CX VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)

parini
Posts: 61
Joined: 29 Jun 2017, 00:08

Re: Questions about new G-Sync monitor

Post by parini » 02 Jul 2017, 14:07

Now I'm going to do a battery of tests in another game here and I'll give you the answer again.


User avatar
jorimt
Posts: 2481
Joined: 04 Nov 2016, 10:44
Location: USA

Re: Questions about new G-Sync monitor

Post by jorimt » 02 Jul 2017, 14:23

Yes, it looks like the game is causing it.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series

Displays: ASUS PG27AQN, LG 48CX VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)

User avatar
Chief Blur Buster
Site Admin
Posts: 11647
Joined: 05 Dec 2013, 15:44
Location: Toronto / Hamilton, Ontario, Canada
Contact:

Re: Questions about new G-Sync monitor

Post by Chief Blur Buster » 13 Jul 2017, 15:50

Yes, some games have a HDR mode that dynamically adjusts global brightness of game based on average brightness of scenery, as a HDR effect. Half Life 2 Episodes in "HDR" mode did this, too.
Head of Blur Busters - BlurBusters.com | TestUFO.com | Follow @BlurBusters on Twitter

Image
Forum Rules wrote:  1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
  2. Please report rule violations If you see a post that violates forum rules, then report the post.
  3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!

Post Reply