Earlier, I created an animation for the G-SYNC preview at TestUFO to simulate a variable frame rate without stutters caused by frame rate transitions. This animation is only accurate in a stutter-free web browser (Certain browsers; Aero enabled, close all other browser windows and apps, and if using multimonitor move this window to the primary monitor).
Note, this animation is only accurate in a stutter-free web browser. The above animation is only a software-based approximation, using interpolation. The real hardware G-SYNC will generally look better and have less ghosting effects than this. This animation ramps slowly from 30fps->60fps on 60Hz displays (in most web browsers), and ramps slowly from 30fps->120fps on 120Hz displays (if using Chrome).
Animation of G-SYNC framerate variability without stutter
- Chief Blur Buster
- Site Admin
- Posts: 11653
- Joined: 05 Dec 2013, 15:44
- Location: Toronto / Hamilton, Ontario, Canada
- Contact:
Animation of G-SYNC framerate variability without stutter
Head of Blur Busters - BlurBusters.com | TestUFO.com | Follow @BlurBusters on Twitter
Forum Rules wrote: 1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
2. Please report rule violations If you see a post that violates forum rules, then report the post.
3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!