This doesn't sound right. I found a few articles but nothing notable. The whole intention of G-Sync is to not cap framerate, so hearing that it does is simply perplexing.jamesmay wrote:Gsync caps framerate below refresh.Anarkin wrote:I think G-Sync isn't working right on my ROG. Games are stuttering. I tested it with Settlers 2 - 10th Anniversary and there are minor but noticeable stutters. In Divinity: Original Sin it's really noticeable. It stutters so much, it's pretty much unplayable. Games run the same without G-Sync, there's no difference. What's also strange is, that with G-Sync enabled, games never run with 144 fps. Half-Life 2 runs at 141 max when set to 144Hz or 119, when set to 120Hz. If disabled, it runs with 144 fps. I had the same monitor a couple of months ago and I could swear it wasn't like that.
Google it.
By chance is jamesmay not forcing G-Sync on in the NVIDIA CP? Can jamesmay confirm in fact that the Red LED light is on the monitor, confirming G-Sync is working?
There are stuttering issues with certain games that G-Sync cannot help. Watch Dogs for example, and many Ubisoft games, have a noticeable stutter with the way they stream texture data. This kind of stutter can not be helped, and in some cases, this may be what the Google results boil down to as well.
If there is some hard fact that G-Sync is "cappping" framerates, I would really love to see it.