New device: GILT Game Input Lag Tester

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Oomek
Posts: 32
Joined: 01 Oct 2016, 10:23

New device: GILT Game Input Lag Tester

Post by Oomek » 01 Oct 2016, 10:33

Hi, I'm developing a USB device which measures the input lag in a little different way.
Instead of just calculating the display input lag it shows the true latency between the user input from the USB device and the LCD which is what really matters when it comes to gaming. It works with the application I wrote. Yo can set the VSync on and off and compare the results. You can also set the LCD relative brightness (10%-90%) level to which the photoresistor will react. The default is gray 50%. The accuracy I achieved is very good 0.1ms when VSync is on and 1ms with VSync off.

Tell me what you think. Would there be any interest in that kind of device?

Oomek
Posts: 32
Joined: 01 Oct 2016, 10:23

Re: New device: GILT Game Input Lag Tester

Post by Oomek » 01 Oct 2016, 12:02

It works with any video output connection as the device is communicating with a PC via USB. It can support all the resolutions and refresh rates reported by the display. I tested my custom ones 52,54,56,58 Hz with it. I use them for MAME. It may also work with G/Free Sync but I have no means to test it.

Edit: strange, the post I replied to disappeared.
Last edited by Oomek on 01 Oct 2016, 12:06, edited 1 time in total.

Q83Ia7ta
Posts: 761
Joined: 18 Dec 2013, 09:29

Re: New device: GILT Game Input Lag Tester

Post by Q83Ia7ta » 01 Oct 2016, 12:06

Oomek wrote:It works with any output as the device is communicating with a PC via USB. It can support all the resolutions and refresh rates reported by the display. I tested my custom ones 52,54,56,58 Hz with it. I use them for MAME.
Did you test it with 144Hz displays? I had 5-6ms avg. with different monitors and setup like this

Oomek
Posts: 32
Joined: 01 Oct 2016, 10:23

Re: New device: GILT Game Input Lag Tester

Post by Oomek » 01 Oct 2016, 12:08

Q83Ia7ta wrote:
Oomek wrote:It works with any output as the device is communicating with a PC via USB. It can support all the resolutions and refresh rates reported by the display. I tested my custom ones 52,54,56,58 Hz with it. I use them for MAME.
Did you test it with 144Hz displays? I had 5-6ms avg. with different monitors and setup like this
I tested it so far only on my LG ultrawide monitor and LG HDTV. I will go and visit some shop to test it on more devices as soon as it goes off the protoboard and gets some enclosure.

I used the same setup and the 240fps camera and the results match.

Oomek
Posts: 32
Joined: 01 Oct 2016, 10:23

Re: New device: GILT Game Input Lag Tester

Post by Oomek » 01 Oct 2016, 12:20

It looks like this so far

Image

As you can see It will be very compact, smaller than Leo Bodnar

And this is the DirectX11 software to display the result

Image

Oomek
Posts: 32
Joined: 01 Oct 2016, 10:23

Re: New device: GILT Game Input Lag Tester

Post by Oomek » 01 Oct 2016, 12:32

Q83Ia7ta wrote:
Oomek wrote:It works with any output as the device is communicating with a PC via USB. It can support all the resolutions and refresh rates reported by the display. I tested my custom ones 52,54,56,58 Hz with it. I use them for MAME.
Did you test it with 144Hz displays? I had 5-6ms avg. with different monitors and setup like this
Btw, what camera did you use to achieve so low frametime?

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lexlazootin
Posts: 1251
Joined: 16 Dec 2014, 02:57

Re: New device: GILT Game Input Lag Tester

Post by lexlazootin » 01 Oct 2016, 12:39

That's a pretty cool device you have there. Oomek you should test with as many monitors you have.
Q83Ia7ta wrote:Did you test it with 144Hz displays? I had 5-6ms avg. with different monitors and setup like this
5-6 ms? u sure m8? that's a pretty quick response for mice > game > display.

Edit: i was looking at my results from awhile ago and the best i was getting with a G-Sync chip (G-Sync off) Half-Life 1000fps G303 and a 1000fps camera was 8-9ms~

If anyone cares here are the results https://docs.google.com/spreadsheets/d/ ... sp=sharing I wasn't planning to do anything with them.

Sparky
Posts: 682
Joined: 15 Jan 2014, 02:29

Re: New device: GILT Game Input Lag Tester

Post by Sparky » 01 Oct 2016, 12:55

lexlazootin wrote:That's a pretty cool device you have there. Oomek you should test with as many monitors you have.
Q83Ia7ta wrote:Did you test it with 144Hz displays? I had 5-6ms avg. with different monitors and setup like this
5-6 ms? u sure m8? that's a pretty quick response for mice > game > display.
Sounds plausible for a high framerate test and vsync off, a little faster than my LCD, but not completely impossible. http://forums.blurbusters.com/viewtopic ... 280#p15690

My CRT results in CS:GO were around 8ms at 600fps.

Q83Ia7ta
Posts: 761
Joined: 18 Dec 2013, 09:29

Re: New device: GILT Game Input Lag Tester

Post by Q83Ia7ta » 01 Oct 2016, 13:05

Oomek wrote:
Q83Ia7ta wrote:
Oomek wrote:It works with any output as the device is communicating with a PC via USB. It can support all the resolutions and refresh rates reported by the display. I tested my custom ones 52,54,56,58 Hz with it. I use them for MAME.
Did you test it with 144Hz displays? I had 5-6ms avg. with different monitors and setup like this
Btw, what camera did you use to achieve so low frametime?
Nikon 1 V1 or J1. 1200fps record.
Logitech g100s (500Hz).
1000fps ioquuake3 and ofc vsync off.

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lexlazootin
Posts: 1251
Joined: 16 Dec 2014, 02:57

Re: New device: GILT Game Input Lag Tester

Post by lexlazootin » 01 Oct 2016, 13:13

Q83Ia7ta wrote:Nikon 1 V1 or J1. 1200fps record.
Logitech g100s (500Hz).
1000fps ioquuake3 and ofc vsync off.
Was that a CRT? what hz?

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