flood's input lag measurements

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br00m
Posts: 28
Joined: 19 Apr 2017, 15:03

Re: flood's input lag measurements

Post by br00m » 29 Apr 2017, 13:47

No I dont play in windowed mode, I just thought that I might have found a prove for my sluggish feeling. Thank you for your insight.

flood
Posts: 929
Joined: 21 Dec 2013, 01:25

Re: flood's input lag measurements

Post by flood » 06 May 2017, 15:35

i've never tried the new windows 10 thing but based on what i've seen from windows 7 without dwm/aero, windows xp, linux without compositing, etc...

for non exclusive fullscreen modes without vsync

all nvidia cards after 600 series don't tear uniformly. like instead of getting tearing like

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basically this means that in this mode, the image at the center of the screen is delayed by a little.

lexlazootin wrote:Input latency in all CS games are the same.
uhhh no.
it depends on framerate and stuff.
they're close enough that it doesn't really matter though

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lexlazootin
Posts: 1251
Joined: 16 Dec 2014, 02:57

Re: flood's input lag measurements

Post by lexlazootin » 07 May 2017, 00:42

I was speaking of the same framerates. When i tested HL/Source/GO i got pretty much the same results.

br00m
Posts: 28
Joined: 19 Apr 2017, 15:03

Re: flood's input lag measurements

Post by br00m » 07 May 2017, 20:47

I have a general question: when csgo feels sluggish to me, does that mean i have input delay or could it also be some kind of negative acceleration?

Sparky
Posts: 682
Joined: 15 Jan 2014, 02:29

Re: flood's input lag measurements

Post by Sparky » 07 May 2017, 21:28

br00m wrote:I have a general question: when csgo feels sluggish to me, does that mean i have input delay or could it also be some kind of negative acceleration?
Yes? "feels sluggish" isn't enough information for us to figure out what your issue is.

br00m
Posts: 28
Joined: 19 Apr 2017, 15:03

Re: flood's input lag measurements

Post by br00m » 07 May 2017, 21:47

Okay how can i descibe that better. So as I said earlier I started playing css in 2003 and csgo in 2014ish. Css and also 1.6 feels much more direct/responsive/snappier to me as csgo. I played all 3 games on the same system so I kinda think its not my hardware/drivers. Of course I have vsync off and I get a constant 200 FPS with my i5 2320 and HD 7850 with everything on low and a 1280x720 resolution. Maybe Im just super sensitive to input lag and most others dont feel it.

flood
Posts: 929
Joined: 21 Dec 2013, 01:25

Re: flood's input lag measurements

Post by flood » 16 May 2017, 22:10

lexlazootin wrote:I was speaking of the same framerates. When i tested HL/Source/GO i got pretty much the same results.
well same to what precision?
because with my setup i could see clear differences of a few ms for the same fps cap, due to differences the time taken to actually render.

practically, yes none of the games have significant input lag on a high end computer

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lexlazootin
Posts: 1251
Joined: 16 Dec 2014, 02:57

Re: flood's input lag measurements

Post by lexlazootin » 17 May 2017, 10:14

Nowhere as precise as your tests. It was just bumping the mouse with a 1000fps camera and/or using my led+battery mouse click thing i made out of a G302.

at 1000fps they were around 9-13ms~ total input latency, it was more to verify my system then make any useful numbers but it was good enough for me. i was actually surprised that it was actually that low to begin with.

Odin
Posts: 1
Joined: 09 May 2017, 19:07

Re: flood's input lag measurements

Post by Odin » 18 May 2017, 08:45

Any ETA on when you'll continue your tests? Would like to see some csgo on linux vs windows tests. Keep up the good work!

flood
Posts: 929
Joined: 21 Dec 2013, 01:25

Re: flood's input lag measurements

Post by flood » 21 May 2017, 16:34

idk honestly...
i don't have the time or interest that i used to

i'm still offering to give the rig away to anyone who wants :P (assuming that it still works)

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