jorimt wrote:mminedune wrote:vsync works with gsync it add frame buffer its much better without it you can think what you want i don't care ive been dealing with this forever now vsync /gsync is garbage no reason to have any frame buffer with gsync. Its ten times better with gsync on its own and capping frames
You sound irate, so I'm not even going to attempt a direct reply to that
However, I will have much more details about the differences between G-SYNC + v-sync on and G-SYNC + v-sync off in the upcoming installment of my ongoing G-SYNC 101 article that should clear some things up.
I can agree, however, that G-SYNC does not appear to work well with SLI, at least from what I've heard from you and many other SLI users. But then again, what does work well with modern SLI? *runs*
Hello. I have nearly read the whole article and I am amazed by your job. Especially the graphic with the configurations you made is awesome.
Nevertheless, I have one question left: I have bought a gaming laptop with G-Sync. I run the monitor with 100 Hz and I want to play CSGO. CSGO is known for high FPS and its easy too have more than 200 or even 300 FPS.
Your graphic recommends that I have to turn G-Sync on (logical), I have to turn Vsync on (this refers to my question) and I have to use a fps limiter (CSGO has ingame fps limiter) to set the game to 87 FPS because of the 1ms polling range (I still dont really know what it is but I believe you
).
Now, my question is: Why should I leave Vsync on??? As far as I understand, Vsync works as FPS limiter itself and caps the FPS to the refresh rate of the monitor. But thats like doing it 2 times. Can't I just use the ingame FPS limiter, cap it to 87 FPS and switch off Vsync? That would not make any difference, right? Vsync only works on frames which are over the refresh rate of the monitor. Gsync adapts the refresh rate to the FPS. So there shouldnt be any tearing, even though Vsync is off, right?
It would be amazing if you (or someone else) can answer me.
Greetings