I've found some SLI input lag tests made with 1000fps camera.
I know CS:GO and SLI is overkill but it's about SLI principle.
without SLI average = 30.2ms
with SLI average = 38.6ms
https://www.youtube.com/watch?v=NpQPzg8 ... 87BHzftC6A
Some CS:GO SLI/VSync Input lag tests, with video evidence!
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Re: Some CS:GO SLI/VSync Input lag tests, with video evidenc
very cool. Why does the LED turn on after the gun is fired tho?
Re: Some CS:GO SLI/VSync Input lag tests, with video evidenc
the led is on when button is not pressed and off when pressed.
it would be interesting to see the input lag with/without sli when fps is completely unlocked.
it would be interesting to see the input lag with/without sli when fps is completely unlocked.
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- Posts: 505
- Joined: 18 Dec 2013, 23:51
Re: Some CS:GO SLI/VSync Input lag tests, with video evidenc
ah, i should've read description more carefully (about LED turning off, rather than on).
Re: Some CS:GO SLI/VSync Input lag tests, with video evidenc
more fps -> less input, I would say you need 200fps with SLI to balance the same input lag
Re: Some CS:GO SLI/VSync Input lag tests, with video evidenc
This is why I never use SLI anymore, I go for the best single card solution now.
Re: Some CS:GO SLI/VSync Input lag tests, with video evidenc
Can you do it again with the fps unlocked?
Re: Some CS:GO SLI/VSync Input lag tests, with video evidenc
i can if you buy me another gtx 970