Search found 3 matches

by pisto
23 Jul 2014, 09:47
Forum: Input Lag / Display Lag / Network Lag
Topic: Porting to just-in-time VSYNC ON: discussion and feedback
Replies: 1
Views: 2846

Porting to just-in-time VSYNC ON: discussion and feedback

Hello. I took interest lately in tear free and low latency gaming. I am not myself a progamer and I have laughable hardware at disposal, but I am the maintainer of a mod of Sauerbraten: Cube 2 (a Quake-like game, so I'm told), and there's a moderate demand in the community for a more low latency imp...
by pisto
23 Jul 2014, 08:17
Forum: Input Lag / Display Lag / Network Lag
Topic: Input lag AB test
Replies: 52
Views: 114888

Re: Input lag AB test

Also there's an *average* delay due to the actual display refresh rate, which I would estimate to rougly half of the frame period. You would probably be able to minimize that if the visual feedback could span the whole height of the screen. Maybe instead of a pointer make a vertical line, that one ...
by pisto
22 Jul 2014, 12:16
Forum: Input Lag / Display Lag / Network Lag
Topic: Input lag AB test
Replies: 52
Views: 114888

Re: Input lag AB test

you need to create your window with vsync off: love.window.setMode(0, 0, {fullscreen = true, vsync = false}) this shows the fps in the gray bar: love.graphics.print("trial "..current_trial.." fps "..love.timer.getFPS(), width / 2 - 45, 100) Also there's an *average* delay due to the actual display r...