Search found 3 matches
- 23 Jul 2014, 09:47
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Porting to just-in-time VSYNC ON: discussion and feedback
- Replies: 1
- Views: 2846
Porting to just-in-time VSYNC ON: discussion and feedback
Hello. I took interest lately in tear free and low latency gaming. I am not myself a progamer and I have laughable hardware at disposal, but I am the maintainer of a mod of Sauerbraten: Cube 2 (a Quake-like game, so I'm told), and there's a moderate demand in the community for a more low latency imp...
- 23 Jul 2014, 08:17
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Input lag AB test
- Replies: 52
- Views: 114888
Re: Input lag AB test
Also there's an *average* delay due to the actual display refresh rate, which I would estimate to rougly half of the frame period. You would probably be able to minimize that if the visual feedback could span the whole height of the screen. Maybe instead of a pointer make a vertical line, that one ...
- 22 Jul 2014, 12:16
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Input lag AB test
- Replies: 52
- Views: 114888
Re: Input lag AB test
you need to create your window with vsync off: love.window.setMode(0, 0, {fullscreen = true, vsync = false}) this shows the fps in the gray bar: love.graphics.print("trial "..current_trial.." fps "..love.timer.getFPS(), width / 2 - 45, 100) Also there's an *average* delay due to the actual display r...