Search found 9 matches
- 07 Dec 2024, 20:17
- Forum: General — Displays, Graphics & More
- Topic: Disable or Detect DSC?
- Replies: 8
- Views: 33663
Re: Disable or Detect DSC?
For some reason my monitor (FO32U2P) doesn't disable DSC no matter what, even at 1920x1080 60hz. Anybody got any idea how to solve this?
On Nvidia, if the display supports DSC, it will be used regardless of whether it's needed or not. I don't know about AMD.
So it's just impossible to use ...
- 07 Dec 2024, 09:09
- Forum: General — Displays, Graphics & More
- Topic: Disable or Detect DSC?
- Replies: 8
- Views: 33663
Re: Disable or Detect DSC?
For some reason my monitor (FO32U2P) doesn't disable DSC no matter what, even at 1920x1080 60hz. Anybody got any idea how to solve this?
- 03 Dec 2024, 17:12
- Forum: Software Developers / Low-Lag Code / Game Programming
- Topic: Using a reshade black frame insertion shader fx?
- Replies: 85
- Views: 230231
Re: Using a reshade black frame insertion shader fx?
Thank you very much for directing me to that fork of desktopbfi. I did try looking for an updated version myself but couldn't find one, and github's forks page is as useless as usual. I also tried the reshade version of your shader, I think it did work but I don't find it as effect as desktopbfi ...
- 01 Dec 2024, 19:42
- Forum: Software Developers / Low-Lag Code / Game Programming
- Topic: Using a reshade black frame insertion shader fx?
- Replies: 85
- Views: 230231
Re: Using a reshade black frame insertion shader fx?
Yeah, the effect is quite pronounced in dynamic scenes, like on CRT.
Tried this blackframes test on 170/180 Hz screen (best I have ATM), and it does looks better than scanlines, but flickering is quite visible at 1 picture / 2 black, no wonder with real framerate being 60 or less. Again looks ...
- 28 Nov 2024, 18:14
- Forum: Area 51: Display Science, Research & Engineering
- Topic: New term: "Frame Rate Amplification" (1000fps in cheap GPUs)
- Replies: 67
- Views: 215888
Re: New term: "Frame Rate Amplification" (1000fps in cheap GPUs)
So far, frame generation has been a spotty mess with issues such as extreme input and perceived lag, artifacts etc. I'm not sure I can see it being able to generate 1000fps by 2030, and if it could, would it only work on modern games that support the feature right now, or universally? And if 1000 ...
- 28 Nov 2024, 09:49
- Forum: Software Developers / Low-Lag Code / Game Programming
- Topic: Using a reshade black frame insertion shader fx?
- Replies: 85
- Views: 230231
Re: Using a reshade black frame insertion shader fx?
So, it's 2024. Is there still not a decent software BFI method around yet? I've tried using the different forks of softwarebfi in this thread, which caused horrendous flickering and black screens, even with configuring it according to posts in this thread, like running in realtime, administrator etc ...
- 05 May 2022, 06:07
- Forum: General — Displays, Graphics & More
- Topic: 60fps at 60hz vs 60fps at 240hz
- Replies: 5
- Views: 10534
Re: 60fps at 60hz vs 60fps at 240hz
The refresh changes slightly? How so?
I don't know the technical reason for it. But it does. The difference is very small. Like 239.953Hz vs 239.948Hz.
Also, do you think the Samsung Odyssey G7 has good VRR?
No idea. There's no reviewers I know of that test the VRR quality of displays. It's ...
- 03 May 2022, 12:59
- Forum: General — Displays, Graphics & More
- Topic: 60fps at 60hz vs 60fps at 240hz
- Replies: 5
- Views: 10534
Re: 60fps at 60hz vs 60fps at 240hz
The refresh changes slightly? How so? Also, do you think the Samsung Odyssey G7 has good VRR?
- 02 May 2022, 15:22
- Forum: General — Displays, Graphics & More
- Topic: 60fps at 60hz vs 60fps at 240hz
- Replies: 5
- Views: 10534
60fps at 60hz vs 60fps at 240hz
So I own a 240hz monitor. I'm wondering what looks better, 60fps at 60hz or 60fps at 120hz and so on. I only care about how it looks, i.e. the smoothness, I don't really care about input lag. Also, my monitor is gsync capable, and I use vsync alongside it as blurbusters says that's the best way to ...
